5.2. Terminology
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## 5.2. Terminology

While it is not necessary to understand all of the details of the various components in the X Window System and how they interact, some basic knowledge of these components can be useful.

X server

  X was designed from the beginning to be network-centric, and adopts a “client-server” model. In this model, the “X server” runs on the computer that has the keyboard, monitor, and mouse attached. The server's responsibility includes tasks such as managing the display, handling input from the keyboard and mouse, and handling input or output from other devices such as a tablet or a video projector. This confuses some people, because the X terminology is exactly backward to what they expect. They expect the “X server” to be the big powerful machine down the hall, and the “X client” to be the machine on their desk.

X client

  Each X application, such as XTerm or Firefox, is a “client”. A client sends messages to the server such as “Please draw a window at these coordinates”, and the server sends back messages such as “The user just clicked on the OK button”.

  In a home or small office environment, the X server and the X clients commonly run on the same computer. It is also possible to run the X server on a less powerful computer and to run the X applications on a more powerful system. In this scenario, the communication between the X client and server takes place over the network.

window manager

  X does not dictate what windows should look like on-screen, how to move them around with the mouse, which keystrokes should be used to move between windows, what the title bars on each window should look like, whether or not they have close buttons on them, and so on. Instead, X delegates this responsibility to a separate window manager application. There are dozens of window managers available. Each window manager provides a different look and feel: some support virtual desktops, some allow customized keystrokes to manage the desktop, some have a “Start” button, and some are themeable, allowing a complete change of the desktop's look-and-feel. Window managers are available in the `x11-wm` category of the Ports Collection.

  Each window manager uses a different configuration mechanism. Some expect configuration file written by hand while others provide graphical tools for most configuration tasks.

desktop environment

  KDE and GNOME are considered to be desktop environments as they include an entire suite of applications for performing common desktop tasks. These may include office suites, web browsers, and games.

focus policy

  The window manager is responsible for the mouse focus policy. This policy provides some means for choosing which window is actively receiving keystrokes and it should also visibly indicate which window is currently active.

  One focus policy is called “click-to-focus”. In this model, a window becomes active upon receiving a mouse click. In the “focus-follows-mouse” policy, the window that is under the mouse pointer has focus and the focus is changed by pointing at another window. If the mouse is over the root window, then this window is focused. In the “sloppy-focus” model, if the mouse is moved over the root window, the most recently used window still has the focus. With sloppy-focus, focus is only changed when the cursor enters a new window, and not when exiting the current window. In the “click-to-focus” policy, the active window is selected by mouse click. The window may then be raised and appear in front of all other windows. All keystrokes will now be directed to this window, even if the cursor is moved to another window.

  Different window managers support different focus models. All of them support click-to-focus, and the majority of them also support other policies. Consult the documentation for the window manager to determine which focus models are available.

widgets

  Widget is a term for all of the items in the user interface that can be clicked or manipulated in some way. This includes buttons, check boxes, radio buttons, icons, and lists. A widget toolkit is a set of widgets used to create graphical applications. There are several popular widget toolkits, including Qt, used by KDE, and GTK+, used by GNOME. As a result, applications will have a different look and feel, depending upon which widget toolkit was used to create the application.

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