QOpenGLFunctions_3_3_Compatibility Class
The QOpenGLFunctions_3_3_Compatibility class provides all functions for OpenGL 3.3 compatibility profile. More...
Header: | #include <QOpenGLFunctions_3_3_Compatibility> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Public Functions
QOpenGLFunctions_3_3_Compatibility() | |
~QOpenGLFunctions_3_3_Compatibility() | |
void | glAccum(int op, int value) |
void | glActiveTexture(int texture) |
void | glAlphaFunc(int func, int ref) |
int | glAreTexturesResident(int, const int *, int *) |
void | glArrayElement(int i) |
void | glAttachShader(int program, int shader) |
void | glBegin(int mode) |
void | glBeginConditionalRender(int id, int mode) |
void | glBeginQuery(int target, int id) |
void | glBeginTransformFeedback(int primitiveMode) |
void | glBindAttribLocation(int program, int index, const int *name) |
void | glBindBuffer(int target, int buffer) |
void | glBindBufferBase(int target, int index, int buffer) |
void | glBindBufferRange(int target, int index, int buffer, int offset, int size) |
void | glBindFragDataLocation(int program, int color, const int *name) |
void | glBindFragDataLocationIndexed(int program, int colorNumber, int index, const int *name) |
void | glBindFramebuffer(int target, int framebuffer) |
void | glBindRenderbuffer(int target, int renderbuffer) |
void | glBindSampler(int unit, int sampler) |
void | glBindTexture(int target, int texture) |
void | glBindVertexArray(int array) |
void | glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap) |
void | glBlendColor(int red, int green, int blue, int alpha) |
void | glBlendEquation(int mode) |
void | glBlendEquationSeparate(int modeRGB, int modeAlpha) |
void | glBlendFunc(int sfactor, int dfactor) |
void | glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) |
void | glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
void | glBufferData(int target, int size, const int *data, int usage) |
void | glBufferSubData(int target, int offset, int size, const int *data) |
void | glCallList(int list) |
void | glCallLists(int n, int type, const int *lists) |
int | glCheckFramebufferStatus(int) |
void | glClampColor(int target, int clamp) |
void | glClear(int mask) |
void | glClearAccum(int red, int green, int blue, int alpha) |
void | glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil) |
void | glClearBufferfv(int buffer, int drawbuffer, const int *value) |
void | glClearBufferiv(int buffer, int drawbuffer, const int *value) |
void | glClearBufferuiv(int buffer, int drawbuffer, const int *value) |
void | glClearColor(int red, int green, int blue, int alpha) |
void | glClearDepth(int depth) |
void | glClearIndex(int c) |
void | glClearStencil(int s) |
void | glClientActiveTexture(int texture) |
int | glClientWaitSync(int, int, int) |
void | glClipPlane(int plane, const int *equation) |
void | glColor3b(int red, int green, int blue) |
void | glColor3bv(const int *v) |
void | glColor3d(int red, int green, int blue) |
void | glColor3dv(const int *v) |
void | glColor3f(int red, int green, int blue) |
void | glColor3fv(const int *v) |
void | glColor3i(int red, int green, int blue) |
void | glColor3iv(const int *v) |
void | glColor3s(int red, int green, int blue) |
void | glColor3sv(const int *v) |
void | glColor3ub(int red, int green, int blue) |
void | glColor3ubv(const int *v) |
void | glColor3ui(int red, int green, int blue) |
void | glColor3uiv(const int *v) |
void | glColor3us(int red, int green, int blue) |
void | glColor3usv(const int *v) |
void | glColor4b(int red, int green, int blue, int alpha) |
void | glColor4bv(const int *v) |
void | glColor4d(int red, int green, int blue, int alpha) |
void | glColor4dv(const int *v) |
void | glColor4f(int red, int green, int blue, int alpha) |
void | glColor4fv(const int *v) |
void | glColor4i(int red, int green, int blue, int alpha) |
void | glColor4iv(const int *v) |
void | glColor4s(int red, int green, int blue, int alpha) |
void | glColor4sv(const int *v) |
void | glColor4ub(int red, int green, int blue, int alpha) |
void | glColor4ubv(const int *v) |
void | glColor4ui(int red, int green, int blue, int alpha) |
void | glColor4uiv(const int *v) |
void | glColor4us(int red, int green, int blue, int alpha) |
void | glColor4usv(const int *v) |
void | glColorMask(int red, int green, int blue, int alpha) |
void | glColorMaski(int index, int r, int g, int b, int a) |
void | glColorMaterial(int face, int mode) |
void | glColorP3ui(int type, int color) |
void | glColorP3uiv(int type, const int *color) |
void | glColorP4ui(int type, int color) |
void | glColorP4uiv(int type, const int *color) |
void | glColorPointer(int size, int type, int stride, const int *pointer) |
void | glColorSubTable(int target, int start, int count, int format, int type, const int *data) |
void | glColorTable(int target, int internalformat, int width, int format, int type, const int *table) |
void | glColorTableParameterfv(int target, int pname, const int *params) |
void | glColorTableParameteriv(int target, int pname, const int *params) |
void | glCompileShader(int shader) |
void | glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data) |
void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data) |
void | glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data) |
void | glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data) |
void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data) |
void | glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data) |
void | glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, const int *image) |
void | glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, const int *image) |
void | glConvolutionParameterf(int target, int pname, int params) |
void | glConvolutionParameterfv(int target, int pname, const int *params) |
void | glConvolutionParameteri(int target, int pname, int params) |
void | glConvolutionParameteriv(int target, int pname, const int *params) |
void | glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) |
void | glCopyColorSubTable(int target, int start, int x, int y, int width) |
void | glCopyColorTable(int target, int internalformat, int x, int y, int width) |
void | glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) |
void | glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) |
void | glCopyPixels(int x, int y, int width, int height, int type) |
void | glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) |
void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
void | glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) |
void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
void | glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
int | glCreateProgram() |
int | glCreateShader(int) |
void | glCullFace(int mode) |
void | glDeleteBuffers(int n, const int *buffers) |
void | glDeleteFramebuffers(int n, const int *framebuffers) |
void | glDeleteLists(int list, int range) |
void | glDeleteProgram(int program) |
void | glDeleteQueries(int n, const int *ids) |
void | glDeleteRenderbuffers(int n, const int *renderbuffers) |
void | glDeleteSamplers(int count, const int *samplers) |
void | glDeleteShader(int shader) |
void | glDeleteSync(int sync) |
void | glDeleteTextures(int n, const int *textures) |
void | glDeleteVertexArrays(int n, const int *arrays) |
void | glDepthFunc(int func) |
void | glDepthMask(int flag) |
void | glDepthRange(int nearVal, int farVal) |
void | glDetachShader(int program, int shader) |
void | glDisable(int cap) |
void | glDisableClientState(int array) |
void | glDisableVertexAttribArray(int index) |
void | glDisablei(int target, int index) |
void | glDrawArrays(int mode, int first, int count) |
void | glDrawArraysInstanced(int mode, int first, int count, int instancecount) |
void | glDrawBuffer(int mode) |
void | glDrawBuffers(int n, const int *bufs) |
void | glDrawElements(int mode, int count, int type, const int *indices) |
void | glDrawElementsBaseVertex(int mode, int count, int type, const int *indices, int basevertex) |
void | glDrawElementsInstanced(int mode, int count, int type, const int *indices, int instancecount) |
void | glDrawElementsInstancedBaseVertex(int mode, int count, int type, const int *indices, int instancecount, int basevertex) |
void | glDrawPixels(int width, int height, int format, int type, const int *pixels) |
void | glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices) |
void | glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const int *indices, int basevertex) |
void | glEdgeFlag(int flag) |
void | glEdgeFlagPointer(int stride, const int *pointer) |
void | glEdgeFlagv(const int *flag) |
void | glEnable(int cap) |
void | glEnableClientState(int array) |
void | glEnableVertexAttribArray(int index) |
void | glEnablei(int target, int index) |
void | glEnd() |
void | glEndConditionalRender() |
void | glEndList() |
void | glEndQuery(int target) |
void | glEndTransformFeedback() |
void | glEvalCoord1d(int u) |
void | glEvalCoord1dv(const int *u) |
void | glEvalCoord1f(int u) |
void | glEvalCoord1fv(const int *u) |
void | glEvalCoord2d(int u, int v) |
void | glEvalCoord2dv(const int *u) |
void | glEvalCoord2f(int u, int v) |
void | glEvalCoord2fv(const int *u) |
void | glEvalMesh1(int mode, int i1, int i2) |
void | glEvalMesh2(int mode, int i1, int i2, int j1, int j2) |
void | glEvalPoint1(int i) |
void | glEvalPoint2(int i, int j) |
void | glFeedbackBuffer(int size, int type, int *buffer) |
int | glFenceSync(int, int) |
void | glFinish() |
void | glFlush() |
void | glFlushMappedBufferRange(int target, int offset, int length) |
void | glFogCoordPointer(int type, int stride, const int *pointer) |
void | glFogCoordd(int coord) |
void | glFogCoorddv(const int *coord) |
void | glFogCoordf(int coord) |
void | glFogCoordfv(const int *coord) |
void | glFogf(int pname, int param) |
void | glFogfv(int pname, const int *params) |
void | glFogi(int pname, int param) |
void | glFogiv(int pname, const int *params) |
void | glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) |
void | glFramebufferTexture(int target, int attachment, int texture, int level) |
void | glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) |
void | glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) |
void | glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) |
void | glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) |
void | glFrontFace(int mode) |
void | glFrustum(int left, int right, int bottom, int top, int zNear, int zFar) |
void | glGenBuffers(int n, int *buffers) |
void | glGenFramebuffers(int n, int *framebuffers) |
int | glGenLists(int) |
void | glGenQueries(int n, int *ids) |
void | glGenRenderbuffers(int n, int *renderbuffers) |
void | glGenSamplers(int count, int *samplers) |
void | glGenTextures(int n, int *textures) |
void | glGenVertexArrays(int n, int *arrays) |
void | glGenerateMipmap(int target) |
void | glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name) |
void | glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name) |
void | glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName) |
void | glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params) |
void | glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName) |
void | glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params) |
void | glGetAttachedShaders(int program, int maxCount, int *count, int *obj) |
int | glGetAttribLocation(int, const int *) |
void | glGetBooleani_v(int target, int index, int *data) |
void | glGetBooleanv(int pname, int *params) |
void | glGetBufferParameteri64v(int target, int pname, int *params) |
void | glGetBufferParameteriv(int target, int pname, int *params) |
void | glGetBufferPointerv(int target, int pname, int **params) |
void | glGetBufferSubData(int target, int offset, int size, int *data) |
void | glGetClipPlane(int plane, int *equation) |
void | glGetColorTable(int target, int format, int type, int *table) |
void | glGetColorTableParameterfv(int target, int pname, int *params) |
void | glGetColorTableParameteriv(int target, int pname, int *params) |
void | glGetCompressedTexImage(int target, int level, int *img) |
void | glGetConvolutionFilter(int target, int format, int type, int *image) |
void | glGetConvolutionParameterfv(int target, int pname, int *params) |
void | glGetConvolutionParameteriv(int target, int pname, int *params) |
void | glGetDoublev(int pname, int *params) |
int | glGetError() |
void | glGetFloatv(int pname, int *params) |
int | glGetFragDataIndex(int, const int *) |
int | glGetFragDataLocation(int, const int *) |
void | glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params) |
void | glGetHistogram(int target, int reset, int format, int type, int *values) |
void | glGetHistogramParameterfv(int target, int pname, int *params) |
void | glGetHistogramParameteriv(int target, int pname, int *params) |
void | glGetInteger64i_v(int target, int index, int *data) |
void | glGetInteger64v(int pname, int *params) |
void | glGetIntegeri_v(int target, int index, int *data) |
void | glGetIntegerv(int pname, int *params) |
void | glGetLightfv(int light, int pname, int *params) |
void | glGetLightiv(int light, int pname, int *params) |
void | glGetMapdv(int target, int query, int *v) |
void | glGetMapfv(int target, int query, int *v) |
void | glGetMapiv(int target, int query, int *v) |
void | glGetMaterialfv(int face, int pname, int *params) |
void | glGetMaterialiv(int face, int pname, int *params) |
void | glGetMinmax(int target, int reset, int format, int type, int *values) |
void | glGetMinmaxParameterfv(int target, int pname, int *params) |
void | glGetMinmaxParameteriv(int target, int pname, int *params) |
void | glGetMultisamplefv(int pname, int index, int *val) |
void | glGetPixelMapfv(int map, int *values) |
void | glGetPixelMapuiv(int map, int *values) |
void | glGetPixelMapusv(int map, int *values) |
void | glGetPointerv(int pname, int **params) |
void | glGetPolygonStipple(int *mask) |
void | glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog) |
void | glGetProgramiv(int program, int pname, int *params) |
void | glGetQueryObjecti64v(int id, int pname, int *params) |
void | glGetQueryObjectiv(int id, int pname, int *params) |
void | glGetQueryObjectui64v(int id, int pname, int *params) |
void | glGetQueryObjectuiv(int id, int pname, int *params) |
void | glGetQueryiv(int target, int pname, int *params) |
void | glGetRenderbufferParameteriv(int target, int pname, int *params) |
void | glGetSamplerParameterIiv(int sampler, int pname, int *params) |
void | glGetSamplerParameterIuiv(int sampler, int pname, int *params) |
void | glGetSamplerParameterfv(int sampler, int pname, int *params) |
void | glGetSamplerParameteriv(int sampler, int pname, int *params) |
void | glGetSeparableFilter(int target, int format, int type, int *row, int *column, int *span) |
void | glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog) |
void | glGetShaderSource(int shader, int bufSize, int *length, int *source) |
void | glGetShaderiv(int shader, int pname, int *params) |
const int * | glGetString(int) |
const int * | glGetStringi(int, int) |
void | glGetSynciv(int sync, int pname, int bufSize, int *length, int *values) |
void | glGetTexEnvfv(int target, int pname, int *params) |
void | glGetTexEnviv(int target, int pname, int *params) |
void | glGetTexGendv(int coord, int pname, int *params) |
void | glGetTexGenfv(int coord, int pname, int *params) |
void | glGetTexGeniv(int coord, int pname, int *params) |
void | glGetTexImage(int target, int level, int format, int type, int *pixels) |
void | glGetTexLevelParameterfv(int target, int level, int pname, int *params) |
void | glGetTexLevelParameteriv(int target, int level, int pname, int *params) |
void | glGetTexParameterIiv(int target, int pname, int *params) |
void | glGetTexParameterIuiv(int target, int pname, int *params) |
void | glGetTexParameterfv(int target, int pname, int *params) |
void | glGetTexParameteriv(int target, int pname, int *params) |
void | glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name) |
int | glGetUniformBlockIndex(int, const int *) |
void | glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices) |
int | glGetUniformLocation(int, const int *) |
void | glGetUniformfv(int program, int location, int *params) |
void | glGetUniformiv(int program, int location, int *params) |
void | glGetUniformuiv(int program, int location, int *params) |
void | glGetVertexAttribIiv(int index, int pname, int *params) |
void | glGetVertexAttribIuiv(int index, int pname, int *params) |
void | glGetVertexAttribPointerv(int index, int pname, int **pointer) |
void | glGetVertexAttribdv(int index, int pname, int *params) |
void | glGetVertexAttribfv(int index, int pname, int *params) |
void | glGetVertexAttribiv(int index, int pname, int *params) |
void | glHint(int target, int mode) |
void | glHistogram(int target, int width, int internalformat, int sink) |
void | glIndexMask(int mask) |
void | glIndexPointer(int type, int stride, const int *pointer) |
void | glIndexd(int c) |
void | glIndexdv(const int *c) |
void | glIndexf(int c) |
void | glIndexfv(const int *c) |
void | glIndexi(int c) |
void | glIndexiv(const int *c) |
void | glIndexs(int c) |
void | glIndexsv(const int *c) |
void | glIndexub(int c) |
void | glIndexubv(const int *c) |
void | glInitNames() |
void | glInterleavedArrays(int format, int stride, const int *pointer) |
int | glIsBuffer(int) |
int | glIsEnabled(int) |
int | glIsEnabledi(int, int) |
int | glIsFramebuffer(int) |
int | glIsList(int) |
int | glIsProgram(int) |
int | glIsQuery(int) |
int | glIsRenderbuffer(int) |
int | glIsSampler(int) |
int | glIsShader(int) |
int | glIsSync(int) |
int | glIsTexture(int) |
int | glIsVertexArray(int) |
void | glLightModelf(int pname, int param) |
void | glLightModelfv(int pname, const int *params) |
void | glLightModeli(int pname, int param) |
void | glLightModeliv(int pname, const int *params) |
void | glLightf(int light, int pname, int param) |
void | glLightfv(int light, int pname, const int *params) |
void | glLighti(int light, int pname, int param) |
void | glLightiv(int light, int pname, const int *params) |
void | glLineStipple(int factor, int pattern) |
void | glLineWidth(int width) |
void | glLinkProgram(int program) |
void | glListBase(int base) |
void | glLoadIdentity() |
void | glLoadMatrixd(const int *m) |
void | glLoadMatrixf(const int *m) |
void | glLoadName(int name) |
void | glLoadTransposeMatrixd(const int *m) |
void | glLoadTransposeMatrixf(const int *m) |
void | glLogicOp(int opcode) |
void | glMap1d(int target, int u1, int u2, int stride, int order, const int *points) |
void | glMap1f(int target, int u1, int u2, int stride, int order, const int *points) |
void | glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points) |
void | glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points) |
int * | glMapBuffer(int, int) |
int * | glMapBufferRange(int, int, int, int) |
void | glMapGrid1d(int un, int u1, int u2) |
void | glMapGrid1f(int un, int u1, int u2) |
void | glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2) |
void | glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2) |
void | glMaterialf(int face, int pname, int param) |
void | glMaterialfv(int face, int pname, const int *params) |
void | glMateriali(int face, int pname, int param) |
void | glMaterialiv(int face, int pname, const int *params) |
void | glMatrixMode(int mode) |
void | glMinmax(int target, int internalformat, int sink) |
void | glMultMatrixd(const int *m) |
void | glMultMatrixf(const int *m) |
void | glMultTransposeMatrixd(const int *m) |
void | glMultTransposeMatrixf(const int *m) |
void | glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount) |
void | glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount) |
void | glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const int *const *indices, int drawcount, const int *basevertex) |
void | glMultiTexCoord1d(int target, int s) |
void | glMultiTexCoord1dv(int target, const int *v) |
void | glMultiTexCoord1f(int target, int s) |
void | glMultiTexCoord1fv(int target, const int *v) |
void | glMultiTexCoord1i(int target, int s) |
void | glMultiTexCoord1iv(int target, const int *v) |
void | glMultiTexCoord1s(int target, int s) |
void | glMultiTexCoord1sv(int target, const int *v) |
void | glMultiTexCoord2d(int target, int s, int t) |
void | glMultiTexCoord2dv(int target, const int *v) |
void | glMultiTexCoord2f(int target, int s, int t) |
void | glMultiTexCoord2fv(int target, const int *v) |
void | glMultiTexCoord2i(int target, int s, int t) |
void | glMultiTexCoord2iv(int target, const int *v) |
void | glMultiTexCoord2s(int target, int s, int t) |
void | glMultiTexCoord2sv(int target, const int *v) |
void | glMultiTexCoord3d(int target, int s, int t, int r) |
void | glMultiTexCoord3dv(int target, const int *v) |
void | glMultiTexCoord3f(int target, int s, int t, int r) |
void | glMultiTexCoord3fv(int target, const int *v) |
void | glMultiTexCoord3i(int target, int s, int t, int r) |
void | glMultiTexCoord3iv(int target, const int *v) |
void | glMultiTexCoord3s(int target, int s, int t, int r) |
void | glMultiTexCoord3sv(int target, const int *v) |
void | glMultiTexCoord4d(int target, int s, int t, int r, int q) |
void | glMultiTexCoord4dv(int target, const int *v) |
void | glMultiTexCoord4f(int target, int s, int t, int r, int q) |
void | glMultiTexCoord4fv(int target, const int *v) |
void | glMultiTexCoord4i(int target, int s, int t, int r, int q) |
void | glMultiTexCoord4iv(int target, const int *v) |
void | glMultiTexCoord4s(int target, int s, int t, int r, int q) |
void | glMultiTexCoord4sv(int target, const int *v) |
void | glMultiTexCoordP1ui(int texture, int type, int coords) |
void | glMultiTexCoordP1uiv(int texture, int type, const int *coords) |
void | glMultiTexCoordP2ui(int texture, int type, int coords) |
void | glMultiTexCoordP2uiv(int texture, int type, const int *coords) |
void | glMultiTexCoordP3ui(int texture, int type, int coords) |
void | glMultiTexCoordP3uiv(int texture, int type, const int *coords) |
void | glMultiTexCoordP4ui(int texture, int type, int coords) |
void | glMultiTexCoordP4uiv(int texture, int type, const int *coords) |
void | glNewList(int list, int mode) |
void | glNormal3b(int nx, int ny, int nz) |
void | glNormal3bv(const int *v) |
void | glNormal3d(int nx, int ny, int nz) |
void | glNormal3dv(const int *v) |
void | glNormal3f(int nx, int ny, int nz) |
void | glNormal3fv(const int *v) |
void | glNormal3i(int nx, int ny, int nz) |
void | glNormal3iv(const int *v) |
void | glNormal3s(int nx, int ny, int nz) |
void | glNormal3sv(const int *v) |
void | glNormalP3ui(int type, int coords) |
void | glNormalP3uiv(int type, const int *coords) |
void | glNormalPointer(int type, int stride, const int *pointer) |
void | glOrtho(int left, int right, int bottom, int top, int zNear, int zFar) |
void | glPassThrough(int token) |
void | glPixelMapfv(int map, int mapsize, const int *values) |
void | glPixelMapuiv(int map, int mapsize, const int *values) |
void | glPixelMapusv(int map, int mapsize, const int *values) |
void | glPixelStoref(int pname, int param) |
void | glPixelStorei(int pname, int param) |
void | glPixelTransferf(int pname, int param) |
void | glPixelTransferi(int pname, int param) |
void | glPixelZoom(int xfactor, int yfactor) |
void | glPointParameterf(int pname, int param) |
void | glPointParameterfv(int pname, const int *params) |
void | glPointParameteri(int pname, int param) |
void | glPointParameteriv(int pname, const int *params) |
void | glPointSize(int size) |
void | glPolygonMode(int face, int mode) |
void | glPolygonOffset(int factor, int units) |
void | glPolygonStipple(const int *mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrimitiveRestartIndex(int index) |
void | glPrioritizeTextures(int n, const int *textures, const int *priorities) |
void | glProvokingVertex(int mode) |
void | glPushAttrib(int mask) |
void | glPushClientAttrib(int mask) |
void | glPushMatrix() |
void | glPushName(int name) |
void | glQueryCounter(int id, int target) |
void | glRasterPos2d(int x, int y) |
void | glRasterPos2dv(const int *v) |
void | glRasterPos2f(int x, int y) |
void | glRasterPos2fv(const int *v) |
void | glRasterPos2i(int x, int y) |
void | glRasterPos2iv(const int *v) |
void | glRasterPos2s(int x, int y) |
void | glRasterPos2sv(const int *v) |
void | glRasterPos3d(int x, int y, int z) |
void | glRasterPos3dv(const int *v) |
void | glRasterPos3f(int x, int y, int z) |
void | glRasterPos3fv(const int *v) |
void | glRasterPos3i(int x, int y, int z) |
void | glRasterPos3iv(const int *v) |
void | glRasterPos3s(int x, int y, int z) |
void | glRasterPos3sv(const int *v) |
void | glRasterPos4d(int x, int y, int z, int w) |
void | glRasterPos4dv(const int *v) |
void | glRasterPos4f(int x, int y, int z, int w) |
void | glRasterPos4fv(const int *v) |
void | glRasterPos4i(int x, int y, int z, int w) |
void | glRasterPos4iv(const int *v) |
void | glRasterPos4s(int x, int y, int z, int w) |
void | glRasterPos4sv(const int *v) |
void | glReadBuffer(int mode) |
void | glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels) |
void | glRectd(int x1, int y1, int x2, int y2) |
void | glRectdv(const int *v1, const int *v2) |
void | glRectf(int x1, int y1, int x2, int y2) |
void | glRectfv(const int *v1, const int *v2) |
void | glRecti(int x1, int y1, int x2, int y2) |
void | glRectiv(const int *v1, const int *v2) |
void | glRects(int x1, int y1, int x2, int y2) |
void | glRectsv(const int *v1, const int *v2) |
int | glRenderMode(int) |
void | glRenderbufferStorage(int target, int internalformat, int width, int height) |
void | glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) |
void | glResetHistogram(int target) |
void | glResetMinmax(int target) |
void | glRotated(int angle, int x, int y, int z) |
void | glRotatef(int angle, int x, int y, int z) |
void | glSampleCoverage(int value, int invert) |
void | glSampleMaski(int index, int mask) |
void | glSamplerParameterIiv(int sampler, int pname, const int *param) |
void | glSamplerParameterIuiv(int sampler, int pname, const int *param) |
void | glSamplerParameterf(int sampler, int pname, int param) |
void | glSamplerParameterfv(int sampler, int pname, const int *param) |
void | glSamplerParameteri(int sampler, int pname, int param) |
void | glSamplerParameteriv(int sampler, int pname, const int *param) |
void | glScaled(int x, int y, int z) |
void | glScalef(int x, int y, int z) |
void | glScissor(int x, int y, int width, int height) |
void | glSecondaryColor3b(int red, int green, int blue) |
void | glSecondaryColor3bv(const int *v) |
void | glSecondaryColor3d(int red, int green, int blue) |
void | glSecondaryColor3dv(const int *v) |
void | glSecondaryColor3f(int red, int green, int blue) |
void | glSecondaryColor3fv(const int *v) |
void | glSecondaryColor3i(int red, int green, int blue) |
void | glSecondaryColor3iv(const int *v) |
void | glSecondaryColor3s(int red, int green, int blue) |
void | glSecondaryColor3sv(const int *v) |
void | glSecondaryColor3ub(int red, int green, int blue) |
void | glSecondaryColor3ubv(const int *v) |
void | glSecondaryColor3ui(int red, int green, int blue) |
void | glSecondaryColor3uiv(const int *v) |
void | glSecondaryColor3us(int red, int green, int blue) |
void | glSecondaryColor3usv(const int *v) |
void | glSecondaryColorP3ui(int type, int color) |
void | glSecondaryColorP3uiv(int type, const int *color) |
void | glSecondaryColorPointer(int size, int type, int stride, const int *pointer) |
void | glSelectBuffer(int size, int *buffer) |
void | glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, const int *row, const int *column) |
void | glShadeModel(int mode) |
void | glShaderSource(int shader, int count, const int *const *string, const int *length) |
void | glStencilFunc(int func, int ref, int mask) |
void | glStencilFuncSeparate(int face, int func, int ref, int mask) |
void | glStencilMask(int mask) |
void | glStencilMaskSeparate(int face, int mask) |
void | glStencilOp(int fail, int zfail, int zpass) |
void | glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) |
void | glTexBuffer(int target, int internalformat, int buffer) |
void | glTexCoord1d(int s) |
void | glTexCoord1dv(const int *v) |
void | glTexCoord1f(int s) |
void | glTexCoord1fv(const int *v) |
void | glTexCoord1i(int s) |
void | glTexCoord1iv(const int *v) |
void | glTexCoord1s(int s) |
void | glTexCoord1sv(const int *v) |
void | glTexCoord2d(int s, int t) |
void | glTexCoord2dv(const int *v) |
void | glTexCoord2f(int s, int t) |
void | glTexCoord2fv(const int *v) |
void | glTexCoord2i(int s, int t) |
void | glTexCoord2iv(const int *v) |
void | glTexCoord2s(int s, int t) |
void | glTexCoord2sv(const int *v) |
void | glTexCoord3d(int s, int t, int r) |
void | glTexCoord3dv(const int *v) |
void | glTexCoord3f(int s, int t, int r) |
void | glTexCoord3fv(const int *v) |
void | glTexCoord3i(int s, int t, int r) |
void | glTexCoord3iv(const int *v) |
void | glTexCoord3s(int s, int t, int r) |
void | glTexCoord3sv(const int *v) |
void | glTexCoord4d(int s, int t, int r, int q) |
void | glTexCoord4dv(const int *v) |
void | glTexCoord4f(int s, int t, int r, int q) |
void | glTexCoord4fv(const int *v) |
void | glTexCoord4i(int s, int t, int r, int q) |
void | glTexCoord4iv(const int *v) |
void | glTexCoord4s(int s, int t, int r, int q) |
void | glTexCoord4sv(const int *v) |
void | glTexCoordP1ui(int type, int coords) |
void | glTexCoordP1uiv(int type, const int *coords) |
void | glTexCoordP2ui(int type, int coords) |
void | glTexCoordP2uiv(int type, const int *coords) |
void | glTexCoordP3ui(int type, int coords) |
void | glTexCoordP3uiv(int type, const int *coords) |
void | glTexCoordP4ui(int type, int coords) |
void | glTexCoordP4uiv(int type, const int *coords) |
void | glTexCoordPointer(int size, int type, int stride, const int *pointer) |
void | glTexEnvf(int target, int pname, int param) |
void | glTexEnvfv(int target, int pname, const int *params) |
void | glTexEnvi(int target, int pname, int param) |
void | glTexEnviv(int target, int pname, const int *params) |
void | glTexGend(int coord, int pname, int param) |
void | glTexGendv(int coord, int pname, const int *params) |
void | glTexGenf(int coord, int pname, int param) |
void | glTexGenfv(int coord, int pname, const int *params) |
void | glTexGeni(int coord, int pname, int param) |
void | glTexGeniv(int coord, int pname, const int *params) |
void | glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels) |
void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels) |
void | glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) |
void | glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels) |
void | glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) |
void | glTexParameterIiv(int target, int pname, const int *params) |
void | glTexParameterIuiv(int target, int pname, const int *params) |
void | glTexParameterf(int target, int pname, int param) |
void | glTexParameterfv(int target, int pname, const int *params) |
void | glTexParameteri(int target, int pname, int param) |
void | glTexParameteriv(int target, int pname, const int *params) |
void | glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels) |
void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels) |
void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels) |
void | glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode) |
void | glTranslated(int x, int y, int z) |
void | glTranslatef(int x, int y, int z) |
void | glUniform1f(int location, int v0) |
void | glUniform1fv(int location, int count, const int *value) |
void | glUniform1i(int location, int v0) |
void | glUniform1iv(int location, int count, const int *value) |
void | glUniform1ui(int location, int v0) |
void | glUniform1uiv(int location, int count, const int *value) |
void | glUniform2f(int location, int v0, int v1) |
void | glUniform2fv(int location, int count, const int *value) |
void | glUniform2i(int location, int v0, int v1) |
void | glUniform2iv(int location, int count, const int *value) |
void | glUniform2ui(int location, int v0, int v1) |
void | glUniform2uiv(int location, int count, const int *value) |
void | glUniform3f(int location, int v0, int v1, int v2) |
void | glUniform3fv(int location, int count, const int *value) |
void | glUniform3i(int location, int v0, int v1, int v2) |
void | glUniform3iv(int location, int count, const int *value) |
void | glUniform3ui(int location, int v0, int v1, int v2) |
void | glUniform3uiv(int location, int count, const int *value) |
void | glUniform4f(int location, int v0, int v1, int v2, int v3) |
void | glUniform4fv(int location, int count, const int *value) |
void | glUniform4i(int location, int v0, int v1, int v2, int v3) |
void | glUniform4iv(int location, int count, const int *value) |
void | glUniform4ui(int location, int v0, int v1, int v2, int v3) |
void | glUniform4uiv(int location, int count, const int *value) |
void | glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) |
void | glUniformMatrix2fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix2x3fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix2x4fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix3fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix3x2fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix3x4fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix4fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix4x2fv(int location, int count, int transpose, const int *value) |
void | glUniformMatrix4x3fv(int location, int count, int transpose, const int *value) |
int | glUnmapBuffer(int) |
void | glUseProgram(int program) |
void | glValidateProgram(int program) |
void | glVertex2d(int x, int y) |
void | glVertex2dv(const int *v) |
void | glVertex2f(int x, int y) |
void | glVertex2fv(const int *v) |
void | glVertex2i(int x, int y) |
void | glVertex2iv(const int *v) |
void | glVertex2s(int x, int y) |
void | glVertex2sv(const int *v) |
void | glVertex3d(int x, int y, int z) |
void | glVertex3dv(const int *v) |
void | glVertex3f(int x, int y, int z) |
void | glVertex3fv(const int *v) |
void | glVertex3i(int x, int y, int z) |
void | glVertex3iv(const int *v) |
void | glVertex3s(int x, int y, int z) |
void | glVertex3sv(const int *v) |
void | glVertex4d(int x, int y, int z, int w) |
void | glVertex4dv(const int *v) |
void | glVertex4f(int x, int y, int z, int w) |
void | glVertex4fv(const int *v) |
void | glVertex4i(int x, int y, int z, int w) |
void | glVertex4iv(const int *v) |
void | glVertex4s(int x, int y, int z, int w) |
void | glVertex4sv(const int *v) |
void | glVertexAttrib1d(int index, int x) |
void | glVertexAttrib1dv(int index, const int *v) |
void | glVertexAttrib1f(int index, int x) |
void | glVertexAttrib1fv(int index, const int *v) |
void | glVertexAttrib1s(int index, int x) |
void | glVertexAttrib1sv(int index, const int *v) |
void | glVertexAttrib2d(int index, int x, int y) |
void | glVertexAttrib2dv(int index, const int *v) |
void | glVertexAttrib2f(int index, int x, int y) |
void | glVertexAttrib2fv(int index, const int *v) |
void | glVertexAttrib2s(int index, int x, int y) |
void | glVertexAttrib2sv(int index, const int *v) |
void | glVertexAttrib3d(int index, int x, int y, int z) |
void | glVertexAttrib3dv(int index, const int *v) |
void | glVertexAttrib3f(int index, int x, int y, int z) |
void | glVertexAttrib3fv(int index, const int *v) |
void | glVertexAttrib3s(int index, int x, int y, int z) |
void | glVertexAttrib3sv(int index, const int *v) |
void | glVertexAttrib4Nbv(int index, const int *v) |
void | glVertexAttrib4Niv(int index, const int *v) |
void | glVertexAttrib4Nsv(int index, const int *v) |
void | glVertexAttrib4Nub(int index, int x, int y, int z, int w) |
void | glVertexAttrib4Nubv(int index, const int *v) |
void | glVertexAttrib4Nuiv(int index, const int *v) |
void | glVertexAttrib4Nusv(int index, const int *v) |
void | glVertexAttrib4bv(int index, const int *v) |
void | glVertexAttrib4d(int index, int x, int y, int z, int w) |
void | glVertexAttrib4dv(int index, const int *v) |
void | glVertexAttrib4f(int index, int x, int y, int z, int w) |
void | glVertexAttrib4fv(int index, const int *v) |
void | glVertexAttrib4iv(int index, const int *v) |
void | glVertexAttrib4s(int index, int x, int y, int z, int w) |
void | glVertexAttrib4sv(int index, const int *v) |
void | glVertexAttrib4ubv(int index, const int *v) |
void | glVertexAttrib4uiv(int index, const int *v) |
void | glVertexAttrib4usv(int index, const int *v) |
void | glVertexAttribDivisor(int index, int divisor) |
void | glVertexAttribI1i(int index, int x) |
void | glVertexAttribI1iv(int index, const int *v) |
void | glVertexAttribI1ui(int index, int x) |
void | glVertexAttribI1uiv(int index, const int *v) |
void | glVertexAttribI2i(int index, int x, int y) |
void | glVertexAttribI2iv(int index, const int *v) |
void | glVertexAttribI2ui(int index, int x, int y) |
void | glVertexAttribI2uiv(int index, const int *v) |
void | glVertexAttribI3i(int index, int x, int y, int z) |
void | glVertexAttribI3iv(int index, const int *v) |
void | glVertexAttribI3ui(int index, int x, int y, int z) |
void | glVertexAttribI3uiv(int index, const int *v) |
void | glVertexAttribI4bv(int index, const int *v) |
void | glVertexAttribI4i(int index, int x, int y, int z, int w) |
void | glVertexAttribI4iv(int index, const int *v) |
void | glVertexAttribI4sv(int index, const int *v) |
void | glVertexAttribI4ubv(int index, const int *v) |
void | glVertexAttribI4ui(int index, int x, int y, int z, int w) |
void | glVertexAttribI4uiv(int index, const int *v) |
void | glVertexAttribI4usv(int index, const int *v) |
void | glVertexAttribIPointer(int index, int size, int type, int stride, const int *pointer) |
void | glVertexAttribP1ui(int index, int type, int normalized, int value) |
void | glVertexAttribP1uiv(int index, int type, int normalized, const int *value) |
void | glVertexAttribP2ui(int index, int type, int normalized, int value) |
void | glVertexAttribP2uiv(int index, int type, int normalized, const int *value) |
void | glVertexAttribP3ui(int index, int type, int normalized, int value) |
void | glVertexAttribP3uiv(int index, int type, int normalized, const int *value) |
void | glVertexAttribP4ui(int index, int type, int normalized, int value) |
void | glVertexAttribP4uiv(int index, int type, int normalized, const int *value) |
void | glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer) |
void | glVertexP2ui(int type, int value) |
void | glVertexP2uiv(int type, const int *value) |
void | glVertexP3ui(int type, int value) |
void | glVertexP3uiv(int type, const int *value) |
void | glVertexP4ui(int type, int value) |
void | glVertexP4uiv(int type, const int *value) |
void | glVertexPointer(int size, int type, int stride, const int *pointer) |
void | glViewport(int x, int y, int width, int height) |
void | glWaitSync(int sync, int flags, int timeout) |
void | glWindowPos2d(int x, int y) |
void | glWindowPos2dv(const int *v) |
void | glWindowPos2f(int x, int y) |
void | glWindowPos2fv(const int *v) |
void | glWindowPos2i(int x, int y) |
void | glWindowPos2iv(const int *v) |
void | glWindowPos2s(int x, int y) |
void | glWindowPos2sv(const int *v) |
void | glWindowPos3d(int x, int y, int z) |
void | glWindowPos3dv(const int *v) |
void | glWindowPos3f(int x, int y, int z) |
void | glWindowPos3fv(const int *v) |
void | glWindowPos3i(int x, int y, int z) |
void | glWindowPos3iv(const int *v) |
void | glWindowPos3s(int x, int y, int z) |
void | glWindowPos3sv(const int *v) |
bool | initializeOpenGLFunctions() |
Detailed Description
The QOpenGLFunctions_3_3_Compatibility class provides all functions for OpenGL 3.3 compatibility profile.
This class is a wrapper for functions from OpenGL 3.3 compatibility profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_3_3_Compatibility::QOpenGLFunctions_3_3_Compatibility()
Default constructs an instance of QOpenGLFunctions_3_3_Compatibility.
QOpenGLFunctions_3_3_Compatibility::~QOpenGLFunctions_3_3_Compatibility()
Destroys the instance of QOpenGLFunctions_3_3_Compatibility.