Qt 5.11
Qt GUI
C++ Classes
QOpenGLFunctions_4_2_Core
Qt 5.11.1 Reference Documentation
List of All Members for QOpenGLFunctions_4_2_Core
This is the complete list of members for
QOpenGLFunctions_4_2_Core
, including inherited members.
QOpenGLFunctions_4_2_Core
()
~QOpenGLFunctions_4_2_Core
()
glActiveShaderProgram
(int , int )
glActiveTexture
(int )
glAttachShader
(int , int )
glBeginConditionalRender
(int , int )
glBeginQuery
(int , int )
glBeginQueryIndexed
(int , int , int )
glBeginTransformFeedback
(int )
glBindAttribLocation
(int , int , const int *)
glBindBuffer
(int , int )
glBindBufferBase
(int , int , int )
glBindBufferRange
(int , int , int , int , int )
glBindFragDataLocation
(int , int , const int *)
glBindFragDataLocationIndexed
(int , int , int , const int *)
glBindFramebuffer
(int , int )
glBindImageTexture
(int , int , int , int , int , int , int )
glBindProgramPipeline
(int )
glBindRenderbuffer
(int , int )
glBindSampler
(int , int )
glBindTexture
(int , int )
glBindTransformFeedback
(int , int )
glBindVertexArray
(int )
glBlendColor
(int , int , int , int )
glBlendEquation
(int )
glBlendEquationSeparate
(int , int )
glBlendEquationSeparatei
(int , int , int )
glBlendEquationi
(int , int )
glBlendFunc
(int , int )
glBlendFuncSeparate
(int , int , int , int )
glBlendFuncSeparatei
(int , int , int , int , int )
glBlendFunci
(int , int , int )
glBlitFramebuffer
(int , int , int , int , int , int , int , int , int , int )
glBufferData
(int , int , const int *, int )
glBufferSubData
(int , int , int , const int *)
glCheckFramebufferStatus
(
int
) : int
glClampColor
(int , int )
glClear
(int )
glClearBufferfi
(int , int , int , int )
glClearBufferfv
(int , int , const int *)
glClearBufferiv
(int , int , const int *)
glClearBufferuiv
(int , int , const int *)
glClearColor
(int , int , int , int )
glClearDepth
(int )
glClearDepthf
(int )
glClearStencil
(int )
glClientWaitSync
(
int
,
int
,
int
) : int
glColorMask
(int , int , int , int )
glColorMaski
(int , int , int , int , int )
glColorP3ui
(int , int )
glColorP3uiv
(int , const int *)
glColorP4ui
(int , int )
glColorP4uiv
(int , const int *)
glCompileShader
(int )
glCompressedTexImage1D
(int , int , int , int , int , int , const int *)
glCompressedTexImage2D
(int , int , int , int , int , int , int , const int *)
glCompressedTexImage3D
(int , int , int , int , int , int , int , int , const int *)
glCompressedTexSubImage1D
(int , int , int , int , int , int , const int *)
glCompressedTexSubImage2D
(int , int , int , int , int , int , int , int , const int *)
glCompressedTexSubImage3D
(int , int , int , int , int , int , int , int , int , int , const int *)
glCopyBufferSubData
(int , int , int , int , int )
glCopyTexImage1D
(int , int , int , int , int , int , int )
glCopyTexImage2D
(int , int , int , int , int , int , int , int )
glCopyTexSubImage1D
(int , int , int , int , int , int )
glCopyTexSubImage2D
(int , int , int , int , int , int , int , int )
glCopyTexSubImage3D
(int , int , int , int , int , int , int , int , int )
glCreateProgram
() : int
glCreateShader
(
int
) : int
glCreateShaderProgramv
(
int
,
int
,
const int *const *
) : int
glCullFace
(int )
glDeleteBuffers
(int , const int *)
glDeleteFramebuffers
(int , const int *)
glDeleteProgram
(int )
glDeleteProgramPipelines
(int , const int *)
glDeleteQueries
(int , const int *)
glDeleteRenderbuffers
(int , const int *)
glDeleteSamplers
(int , const int *)
glDeleteShader
(int )
glDeleteSync
(int )
glDeleteTextures
(int , const int *)
glDeleteTransformFeedbacks
(int , const int *)
glDeleteVertexArrays
(int , const int *)
glDepthFunc
(int )
glDepthMask
(int )
glDepthRange
(int , int )
glDepthRangeArrayv
(int , int , const int *)
glDepthRangeIndexed
(int , int , int )
glDepthRangef
(int , int )
glDetachShader
(int , int )
glDisable
(int )
glDisableVertexAttribArray
(int )
glDisablei
(int , int )
glDrawArrays
(int , int , int )
glDrawArraysIndirect
(int , const int *)
glDrawArraysInstanced
(int , int , int , int )
glDrawArraysInstancedBaseInstance
(int , int , int , int , int )
glDrawBuffer
(int )
glDrawBuffers
(int , const int *)
glDrawElements
(int , int , int , const int *)
glDrawElementsBaseVertex
(int , int , int , const int *, int )
glDrawElementsIndirect
(int , int , const int *)
glDrawElementsInstanced
(int , int , int , const int *, int )
glDrawElementsInstancedBaseInstance
(int , int , int , const void *, int , int )
glDrawElementsInstancedBaseVertex
(int , int , int , const int *, int , int )
glDrawElementsInstancedBaseVertexBaseInstance
(int , int , int , const void *, int , int , int )
glDrawRangeElements
(int , int , int , int , int , const int *)
glDrawRangeElementsBaseVertex
(int , int , int , int , int , const int *, int )
glDrawTransformFeedback
(int , int )
glDrawTransformFeedbackInstanced
(int , int , int )
glDrawTransformFeedbackStream
(int , int , int )
glDrawTransformFeedbackStreamInstanced
(int , int , int , int )
glEnable
(int )
glEnableVertexAttribArray
(int )
glEnablei
(int , int )
glEndConditionalRender
()
glEndQuery
(int )
glEndQueryIndexed
(int , int )
glEndTransformFeedback
()
glFenceSync
(
int
,
int
) : int
glFinish
()
glFlush
()
glFlushMappedBufferRange
(int , int , int )
glFramebufferRenderbuffer
(int , int , int , int )
glFramebufferTexture
(int , int , int , int )
glFramebufferTexture1D
(int , int , int , int , int )
glFramebufferTexture2D
(int , int , int , int , int )
glFramebufferTexture3D
(int , int , int , int , int , int )
glFramebufferTextureLayer
(int , int , int , int , int )
glFrontFace
(int )
glGenBuffers
(int , int *)
glGenFramebuffers
(int , int *)
glGenProgramPipelines
(int , int *)
glGenQueries
(int , int *)
glGenRenderbuffers
(int , int *)
glGenSamplers
(int , int *)
glGenTextures
(int , int *)
glGenTransformFeedbacks
(int , int *)
glGenVertexArrays
(int , int *)
glGenerateMipmap
(int )
glGetActiveAtomicCounterBufferiv
(int , int , int , int *)
glGetActiveAttrib
(int , int , int , int *, int *, int *, int *)
glGetActiveSubroutineName
(int , int , int , int , int *, int *)
glGetActiveSubroutineUniformName
(int , int , int , int , int *, int *)
glGetActiveSubroutineUniformiv
(int , int , int , int , int *)
glGetActiveUniform
(int , int , int , int *, int *, int *, int *)
glGetActiveUniformBlockName
(int , int , int , int *, int *)
glGetActiveUniformBlockiv
(int , int , int , int *)
glGetActiveUniformName
(int , int , int , int *, int *)
glGetActiveUniformsiv
(int , int , const int *, int , int *)
glGetAttachedShaders
(int , int , int *, int *)
glGetAttribLocation
(
int
,
const int *
) : int
glGetBooleani_v
(int , int , int *)
glGetBooleanv
(int , int *)
glGetBufferParameteri64v
(int , int , int *)
glGetBufferParameteriv
(int , int , int *)
glGetBufferPointerv
(int , int , int **)
glGetBufferSubData
(int , int , int , int *)
glGetCompressedTexImage
(int , int , int *)
glGetDoublei_v
(int , int , int *)
glGetDoublev
(int , int *)
glGetError
() : int
glGetFloati_v
(int , int , int *)
glGetFloatv
(int , int *)
glGetFragDataIndex
(
int
,
const int *
) : int
glGetFragDataLocation
(
int
,
const int *
) : int
glGetFramebufferAttachmentParameteriv
(int , int , int , int *)
glGetInteger64i_v
(int , int , int *)
glGetInteger64v
(int , int *)
glGetIntegeri_v
(int , int , int *)
glGetIntegerv
(int , int *)
glGetInternalformativ
(int , int , int , int , int *)
glGetMultisamplefv
(int , int , int *)
glGetPointerv
(int , int **)
glGetProgramBinary
(int , int , int *, int *, int *)
glGetProgramInfoLog
(int , int , int *, int *)
glGetProgramPipelineInfoLog
(int , int , int *, int *)
glGetProgramPipelineiv
(int , int , int *)
glGetProgramStageiv
(int , int , int , int *)
glGetProgramiv
(int , int , int *)
glGetQueryIndexediv
(int , int , int , int *)
glGetQueryObjecti64v
(int , int , int *)
glGetQueryObjectiv
(int , int , int *)
glGetQueryObjectui64v
(int , int , int *)
glGetQueryObjectuiv
(int , int , int *)
glGetQueryiv
(int , int , int *)
glGetRenderbufferParameteriv
(int , int , int *)
glGetSamplerParameterIiv
(int , int , int *)
glGetSamplerParameterIuiv
(int , int , int *)
glGetSamplerParameterfv
(int , int , int *)
glGetSamplerParameteriv
(int , int , int *)
glGetShaderInfoLog
(int , int , int *, int *)
glGetShaderPrecisionFormat
(int , int , int *, int *)
glGetShaderSource
(int , int , int *, int *)
glGetShaderiv
(int , int , int *)
glGetString
(
int
) : const int *
glGetStringi
(
int
,
int
) : const int *
glGetSubroutineIndex
(
int
,
int
,
const int *
) : int
glGetSubroutineUniformLocation
(
int
,
int
,
const int *
) : int
glGetSynciv
(int , int , int , int *, int *)
glGetTexImage
(int , int , int , int , int *)
glGetTexLevelParameterfv
(int , int , int , int *)
glGetTexLevelParameteriv
(int , int , int , int *)
glGetTexParameterIiv
(int , int , int *)
glGetTexParameterIuiv
(int , int , int *)
glGetTexParameterfv
(int , int , int *)
glGetTexParameteriv
(int , int , int *)
glGetTransformFeedbackVarying
(int , int , int , int *, int *, int *, int *)
glGetUniformBlockIndex
(
int
,
const int *
) : int
glGetUniformIndices
(int , int , const int *const *, int *)
glGetUniformLocation
(
int
,
const int *
) : int
glGetUniformSubroutineuiv
(int , int , int *)
glGetUniformdv
(int , int , int *)
glGetUniformfv
(int , int , int *)
glGetUniformiv
(int , int , int *)
glGetUniformuiv
(int , int , int *)
glGetVertexAttribIiv
(int , int , int *)
glGetVertexAttribIuiv
(int , int , int *)
glGetVertexAttribLdv
(int , int , int *)
glGetVertexAttribPointerv
(int , int , int **)
glGetVertexAttribdv
(int , int , int *)
glGetVertexAttribfv
(int , int , int *)
glGetVertexAttribiv
(int , int , int *)
glHint
(int , int )
glIndexub
(int )
glIndexubv
(const int *)
glIsBuffer
(
int
) : int
glIsEnabled
(
int
) : int
glIsEnabledi
(
int
,
int
) : int
glIsFramebuffer
(
int
) : int
glIsProgram
(
int
) : int
glIsProgramPipeline
(
int
) : int
glIsQuery
(
int
) : int
glIsRenderbuffer
(
int
) : int
glIsSampler
(
int
) : int
glIsShader
(
int
) : int
glIsSync
(
int
) : int
glIsTexture
(
int
) : int
glIsTransformFeedback
(
int
) : int
glIsVertexArray
(
int
) : int
glLineWidth
(int )
glLinkProgram
(int )
glLogicOp
(int )
glMapBuffer
(
int
,
int
) : int *
glMapBufferRange
(
int
,
int
,
int
,
int
) : int *
glMemoryBarrier
(int )
glMinSampleShading
(int )
glMultiDrawArrays
(int , const int *, const int *, int )
glMultiDrawElements
(int , const int *, int , const int *const *, int )
glMultiDrawElementsBaseVertex
(int , const int *, int , const int *const *, int , const int *)
glMultiTexCoordP1ui
(int , int , int )
glMultiTexCoordP1uiv
(int , int , const int *)
glMultiTexCoordP2ui
(int , int , int )
glMultiTexCoordP2uiv
(int , int , const int *)
glMultiTexCoordP3ui
(int , int , int )
glMultiTexCoordP3uiv
(int , int , const int *)
glMultiTexCoordP4ui
(int , int , int )
glMultiTexCoordP4uiv
(int , int , const int *)
glNormalP3ui
(int , int )
glNormalP3uiv
(int , const int *)
glPatchParameterfv
(int , const int *)
glPatchParameteri
(int , int )
glPauseTransformFeedback
()
glPixelStoref
(int , int )
glPixelStorei
(int , int )
glPointParameterf
(int , int )
glPointParameterfv
(int , const int *)
glPointParameteri
(int , int )
glPointParameteriv
(int , const int *)
glPointSize
(int )
glPolygonMode
(int , int )
glPolygonOffset
(int , int )
glPrimitiveRestartIndex
(int )
glProgramBinary
(int , int , const int *, int )
glProgramParameteri
(int , int , int )
glProgramUniform1d
(int , int , int )
glProgramUniform1dv
(int , int , int , const int *)
glProgramUniform1f
(int , int , int )
glProgramUniform1fv
(int , int , int , const int *)
glProgramUniform1i
(int , int , int )
glProgramUniform1iv
(int , int , int , const int *)
glProgramUniform1ui
(int , int , int )
glProgramUniform1uiv
(int , int , int , const int *)
glProgramUniform2d
(int , int , int , int )
glProgramUniform2dv
(int , int , int , const int *)
glProgramUniform2f
(int , int , int , int )
glProgramUniform2fv
(int , int , int , const int *)
glProgramUniform2i
(int , int , int , int )
glProgramUniform2iv
(int , int , int , const int *)
glProgramUniform2ui
(int , int , int , int )
glProgramUniform2uiv
(int , int , int , const int *)
glProgramUniform3d
(int , int , int , int , int )
glProgramUniform3dv
(int , int , int , const int *)
glProgramUniform3f
(int , int , int , int , int )
glProgramUniform3fv
(int , int , int , const int *)
glProgramUniform3i
(int , int , int , int , int )
glProgramUniform3iv
(int , int , int , const int *)
glProgramUniform3ui
(int , int , int , int , int )
glProgramUniform3uiv
(int , int , int , const int *)
glProgramUniform4d
(int , int , int , int , int , int )
glProgramUniform4dv
(int , int , int , const int *)
glProgramUniform4f
(int , int , int , int , int , int )
glProgramUniform4fv
(int , int , int , const int *)
glProgramUniform4i
(int , int , int , int , int , int )
glProgramUniform4iv
(int , int , int , const int *)
glProgramUniform4ui
(int , int , int , int , int , int )
glProgramUniform4uiv
(int , int , int , const int *)
glProgramUniformMatrix2dv
(int , int , int , int , const int *)
glProgramUniformMatrix2fv
(int , int , int , int , const int *)
glProgramUniformMatrix2x3dv
(int , int , int , int , const int *)
glProgramUniformMatrix2x3fv
(int , int , int , int , const int *)
glProgramUniformMatrix2x4dv
(int , int , int , int , const int *)
glProgramUniformMatrix2x4fv
(int , int , int , int , const int *)
glProgramUniformMatrix3dv
(int , int , int , int , const int *)
glProgramUniformMatrix3fv
(int , int , int , int , const int *)
glProgramUniformMatrix3x2dv
(int , int , int , int , const int *)
glProgramUniformMatrix3x2fv
(int , int , int , int , const int *)
glProgramUniformMatrix3x4dv
(int , int , int , int , const int *)
glProgramUniformMatrix3x4fv
(int , int , int , int , const int *)
glProgramUniformMatrix4dv
(int , int , int , int , const int *)
glProgramUniformMatrix4fv
(int , int , int , int , const int *)
glProgramUniformMatrix4x2dv
(int , int , int , int , const int *)
glProgramUniformMatrix4x2fv
(int , int , int , int , const int *)
glProgramUniformMatrix4x3dv
(int , int , int , int , const int *)
glProgramUniformMatrix4x3fv
(int , int , int , int , const int *)
glProvokingVertex
(int )
glQueryCounter
(int , int )
glReadBuffer
(int )
glReadPixels
(int , int , int , int , int , int , int *)
glReleaseShaderCompiler
()
glRenderbufferStorage
(int , int , int , int )
glRenderbufferStorageMultisample
(int , int , int , int , int )
glResumeTransformFeedback
()
glSampleCoverage
(int , int )
glSampleMaski
(int , int )
glSamplerParameterIiv
(int , int , const int *)
glSamplerParameterIuiv
(int , int , const int *)
glSamplerParameterf
(int , int , int )
glSamplerParameterfv
(int , int , const int *)
glSamplerParameteri
(int , int , int )
glSamplerParameteriv
(int , int , const int *)
glScissor
(int , int , int , int )
glScissorArrayv
(int , int , const int *)
glScissorIndexed
(int , int , int , int , int )
glScissorIndexedv
(int , const int *)
glSecondaryColorP3ui
(int , int )
glSecondaryColorP3uiv
(int , const int *)
glShaderBinary
(int , const int *, int , const int *, int )
glShaderSource
(int , int , const int *const *, const int *)
glStencilFunc
(int , int , int )
glStencilFuncSeparate
(int , int , int , int )
glStencilMask
(int )
glStencilMaskSeparate
(int , int )
glStencilOp
(int , int , int )
glStencilOpSeparate
(int , int , int , int )
glTexBuffer
(int , int , int )
glTexCoordP1ui
(int , int )
glTexCoordP1uiv
(int , const int *)
glTexCoordP2ui
(int , int )
glTexCoordP2uiv
(int , const int *)
glTexCoordP3ui
(int , int )
glTexCoordP3uiv
(int , const int *)
glTexCoordP4ui
(int , int )
glTexCoordP4uiv
(int , const int *)
glTexImage1D
(int , int , int , int , int , int , int , const int *)
glTexImage2D
(int , int , int , int , int , int , int , int , const int *)
glTexImage2DMultisample
(int , int , int , int , int , int )
glTexImage3D
(int , int , int , int , int , int , int , int , int , const int *)
glTexImage3DMultisample
(int , int , int , int , int , int , int )
glTexParameterIiv
(int , int , const int *)
glTexParameterIuiv
(int , int , const int *)
glTexParameterf
(int , int , int )
glTexParameterfv
(int , int , const int *)
glTexParameteri
(int , int , int )
glTexParameteriv
(int , int , const int *)
glTexStorage1D
(int , int , int , int )
glTexStorage2D
(int , int , int , int , int )
glTexStorage3D
(int , int , int , int , int , int )
glTexSubImage1D
(int , int , int , int , int , int , const int *)
glTexSubImage2D
(int , int , int , int , int , int , int , int , const int *)
glTexSubImage3D
(int , int , int , int , int , int , int , int , int , int , const int *)
glTransformFeedbackVaryings
(int , int , const int *const *, int )
glUniform1d
(int , int )
glUniform1dv
(int , int , const int *)
glUniform1f
(int , int )
glUniform1fv
(int , int , const int *)
glUniform1i
(int , int )
glUniform1iv
(int , int , const int *)
glUniform1ui
(int , int )
glUniform1uiv
(int , int , const int *)
glUniform2d
(int , int , int )
glUniform2dv
(int , int , const int *)
glUniform2f
(int , int , int )
glUniform2fv
(int , int , const int *)
glUniform2i
(int , int , int )
glUniform2iv
(int , int , const int *)
glUniform2ui
(int , int , int )
glUniform2uiv
(int , int , const int *)
glUniform3d
(int , int , int , int )
glUniform3dv
(int , int , const int *)
glUniform3f
(int , int , int , int )
glUniform3fv
(int , int , const int *)
glUniform3i
(int , int , int , int )
glUniform3iv
(int , int , const int *)
glUniform3ui
(int , int , int , int )
glUniform3uiv
(int , int , const int *)
glUniform4d
(int , int , int , int , int )
glUniform4dv
(int , int , const int *)
glUniform4f
(int , int , int , int , int )
glUniform4fv
(int , int , const int *)
glUniform4i
(int , int , int , int , int )
glUniform4iv
(int , int , const int *)
glUniform4ui
(int , int , int , int , int )
glUniform4uiv
(int , int , const int *)
glUniformBlockBinding
(int , int , int )
glUniformMatrix2dv
(int , int , int , const int *)
glUniformMatrix2fv
(int , int , int , const int *)
glUniformMatrix2x3dv
(int , int , int , const int *)
glUniformMatrix2x3fv
(int , int , int , const int *)
glUniformMatrix2x4dv
(int , int , int , const int *)
glUniformMatrix2x4fv
(int , int , int , const int *)
glUniformMatrix3dv
(int , int , int , const int *)
glUniformMatrix3fv
(int , int , int , const int *)
glUniformMatrix3x2dv
(int , int , int , const int *)
glUniformMatrix3x2fv
(int , int , int , const int *)
glUniformMatrix3x4dv
(int , int , int , const int *)
glUniformMatrix3x4fv
(int , int , int , const int *)
glUniformMatrix4dv
(int , int , int , const int *)
glUniformMatrix4fv
(int , int , int , const int *)
glUniformMatrix4x2dv
(int , int , int , const int *)
glUniformMatrix4x2fv
(int , int , int , const int *)
glUniformMatrix4x3dv
(int , int , int , const int *)
glUniformMatrix4x3fv
(int , int , int , const int *)
glUniformSubroutinesuiv
(int , int , const int *)
glUnmapBuffer
(
int
) : int
glUseProgram
(int )
glUseProgramStages
(int , int , int )
glValidateProgram
(int )
glValidateProgramPipeline
(int )
glVertexAttribDivisor
(int , int )
glVertexAttribIPointer
(int , int , int , int , const int *)
glVertexAttribL1d
(int , int )
glVertexAttribL1dv
(int , const int *)
glVertexAttribL2d
(int , int , int )
glVertexAttribL2dv
(int , const int *)
glVertexAttribL3d
(int , int , int , int )
glVertexAttribL3dv
(int , const int *)
glVertexAttribL4d
(int , int , int , int , int )
glVertexAttribL4dv
(int , const int *)
glVertexAttribLPointer
(int , int , int , int , const int *)
glVertexAttribP1ui
(int , int , int , int )
glVertexAttribP1uiv
(int , int , int , const int *)
glVertexAttribP2ui
(int , int , int , int )
glVertexAttribP2uiv
(int , int , int , const int *)
glVertexAttribP3ui
(int , int , int , int )
glVertexAttribP3uiv
(int , int , int , const int *)
glVertexAttribP4ui
(int , int , int , int )
glVertexAttribP4uiv
(int , int , int , const int *)
glVertexAttribPointer
(int , int , int , int , int , const int *)
glVertexP2ui
(int , int )
glVertexP2uiv
(int , const int *)
glVertexP3ui
(int , int )
glVertexP3uiv
(int , const int *)
glVertexP4ui
(int , int )
glVertexP4uiv
(int , const int *)
glViewport
(int , int , int , int )
glViewportArrayv
(int , int , const int *)
glViewportIndexedf
(int , int , int , int , int )
glViewportIndexedfv
(int , const int *)
glWaitSync
(int , int , int )
initializeOpenGLFunctions
() : bool