QOpenGLFunctions_4_4_Compatibility Class

The QOpenGLFunctions_4_4_Compatibility class provides all functions for OpenGL 4.4 compatibility profile. More...

Header: #include <QOpenGLFunctions_4_4_Compatibility>
qmake: QT += gui
Since: Qt 5.5

Public Functions

QOpenGLFunctions_4_4_Compatibility()
~QOpenGLFunctions_4_4_Compatibility()
void glAccum(int op, int value)
void glActiveShaderProgram(int pipeline, int program)
void glActiveTexture(int texture)
void glAlphaFunc(int func, int ref)
int glAreTexturesResident(int, const int *, int *)
void glArrayElement(int i)
void glAttachShader(int program, int shader)
void glBegin(int mode)
void glBeginConditionalRender(int id, int mode)
void glBeginQuery(int target, int id)
void glBeginQueryIndexed(int target, int index, int id)
void glBeginTransformFeedback(int primitiveMode)
void glBindAttribLocation(int program, int index, const int *name)
void glBindBuffer(int target, int buffer)
void glBindBufferBase(int target, int index, int buffer)
void glBindBufferRange(int target, int index, int buffer, int offset, int size)
void glBindBuffersBase(int target, int first, int count, const int *buffers)
void glBindBuffersRange(int target, int first, int count, const int *buffers, const int *offsets, const int *sizes)
void glBindFragDataLocation(int program, int color, const int *name)
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, const int *name)
void glBindFramebuffer(int target, int framebuffer)
void glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format)
void glBindImageTextures(int first, int count, const int *textures)
void glBindProgramPipeline(int pipeline)
void glBindRenderbuffer(int target, int renderbuffer)
void glBindSampler(int unit, int sampler)
void glBindSamplers(int first, int count, const int *samplers)
void glBindTexture(int target, int texture)
void glBindTextures(int first, int count, const int *textures)
void glBindTransformFeedback(int target, int id)
void glBindVertexArray(int array)
void glBindVertexBuffer(int bindingindex, int buffer, int offset, int stride)
void glBindVertexBuffers(int first, int count, const int *buffers, const int *offsets, const int *strides)
void glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap)
void glBlendColor(int red, int green, int blue, int alpha)
void glBlendEquation(int mode)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void glBlendEquationi(int buf, int mode)
void glBlendFunc(int sfactor, int dfactor)
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFunci(int buf, int src, int dst)
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBufferData(int target, int size, const void *data, int usage)
void glBufferStorage(int target, int size, const void *data, int flags)
void glBufferSubData(int target, int offset, int size, const void *data)
void glCallList(int list)
void glCallLists(int n, int type, const void *lists)
int glCheckFramebufferStatus(int)
void glClampColor(int target, int clamp)
void glClear(int mask)
void glClearAccum(int red, int green, int blue, int alpha)
void glClearBufferData(int target, int internalformat, int format, int type, const void *data)
void glClearBufferSubData(int target, int internalformat, int offset, int size, int format, int type, const void *data)
void glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil)
void glClearBufferfv(int buffer, int drawbuffer, const int *value)
void glClearBufferiv(int buffer, int drawbuffer, const int *value)
void glClearBufferuiv(int buffer, int drawbuffer, const int *value)
void glClearColor(int red, int green, int blue, int alpha)
void glClearDepth(int depth)
void glClearDepthf(int dd)
void glClearIndex(int c)
void glClearStencil(int s)
void glClearTexImage(int texture, int level, int format, int type, const void *data)
void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const void *data)
void glClientActiveTexture(int texture)
int glClientWaitSync(int, int, int)
void glClipPlane(int plane, const int *equation)
void glColor3b(int red, int green, int blue)
void glColor3bv(const int *v)
void glColor3d(int red, int green, int blue)
void glColor3dv(const int *v)
void glColor3f(int red, int green, int blue)
void glColor3fv(const int *v)
void glColor3i(int red, int green, int blue)
void glColor3iv(const int *v)
void glColor3s(int red, int green, int blue)
void glColor3sv(const int *v)
void glColor3ub(int red, int green, int blue)
void glColor3ubv(const int *v)
void glColor3ui(int red, int green, int blue)
void glColor3uiv(const int *v)
void glColor3us(int red, int green, int blue)
void glColor3usv(const int *v)
void glColor4b(int red, int green, int blue, int alpha)
void glColor4bv(const int *v)
void glColor4d(int red, int green, int blue, int alpha)
void glColor4dv(const int *v)
void glColor4f(int red, int green, int blue, int alpha)
void glColor4fv(const int *v)
void glColor4i(int red, int green, int blue, int alpha)
void glColor4iv(const int *v)
void glColor4s(int red, int green, int blue, int alpha)
void glColor4sv(const int *v)
void glColor4ub(int red, int green, int blue, int alpha)
void glColor4ubv(const int *v)
void glColor4ui(int red, int green, int blue, int alpha)
void glColor4uiv(const int *v)
void glColor4us(int red, int green, int blue, int alpha)
void glColor4usv(const int *v)
void glColorMask(int red, int green, int blue, int alpha)
void glColorMaski(int index, int r, int g, int b, int a)
void glColorMaterial(int face, int mode)
void glColorP3ui(int type, int color)
void glColorP3uiv(int type, const int *color)
void glColorP4ui(int type, int color)
void glColorP4uiv(int type, const int *color)
void glColorPointer(int size, int type, int stride, const void *pointer)
void glColorSubTable(int target, int start, int count, int format, int type, const void *data)
void glColorTable(int target, int internalformat, int width, int format, int type, const void *table)
void glColorTableParameterfv(int target, int pname, const int *params)
void glColorTableParameteriv(int target, int pname, const int *params)
void glCompileShader(int shader)
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const void *data)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const void *data)
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const void *data)
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const void *data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const void *data)
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const void *data)
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, const void *image)
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, const void *image)
void glConvolutionParameterf(int target, int pname, int params)
void glConvolutionParameterfv(int target, int pname, const int *params)
void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteriv(int target, int pname, const int *params)
void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int glCreateProgram()
int glCreateShader(int)
int glCreateShaderProgramv(int, int, const int *const *)
void glCullFace(int mode)
void glDebugMessageCallback(int callback, const void *userParam)
void glDebugMessageControl(int source, int type, int severity, int count, const int *ids, int enabled)
void glDebugMessageInsert(int source, int type, int id, int severity, int length, const int *buf)
void glDeleteBuffers(int n, const int *buffers)
void glDeleteFramebuffers(int n, const int *framebuffers)
void glDeleteLists(int list, int range)
void glDeleteProgram(int program)
void glDeleteProgramPipelines(int n, const int *pipelines)
void glDeleteQueries(int n, const int *ids)
void glDeleteRenderbuffers(int n, const int *renderbuffers)
void glDeleteSamplers(int count, const int *samplers)
void glDeleteShader(int shader)
void glDeleteSync(int sync)
void glDeleteTextures(int n, const int *textures)
void glDeleteTransformFeedbacks(int n, const int *ids)
void glDeleteVertexArrays(int n, const int *arrays)
void glDepthFunc(int func)
void glDepthMask(int flag)
void glDepthRange(int nearVal, int farVal)
void glDepthRangeArrayv(int first, int count, const int *v)
void glDepthRangeIndexed(int index, int n, int f)
void glDepthRangef(int n, int f)
void glDetachShader(int program, int shader)
void glDisable(int cap)
void glDisableClientState(int array)
void glDisableVertexAttribArray(int index)
void glDisablei(int target, int index)
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
void glDispatchComputeIndirect(int indirect)
void glDrawArrays(int mode, int first, int count)
void glDrawArraysIndirect(int mode, const void *indirect)
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
void glDrawBuffer(int buf)
void glDrawBuffers(int n, const int *bufs)
void glDrawElements(int mode, int count, int type, const void *indices)
void glDrawElementsBaseVertex(int mode, int count, int type, const void *indices, int basevertex)
void glDrawElementsIndirect(int mode, int type, const void *indirect)
void glDrawElementsInstanced(int mode, int count, int type, const void *indices, int instancecount)
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int baseinstance)
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, const void *indices, int instancecount, int basevertex)
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int basevertex, int baseinstance)
void glDrawPixels(int width, int height, int format, int type, const void *pixels)
void glDrawRangeElements(int mode, int start, int end, int count, int type, const void *indices)
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const void *indices, int basevertex)
void glDrawTransformFeedback(int mode, int id)
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
void glDrawTransformFeedbackStream(int mode, int id, int stream)
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
void glEdgeFlag(int flag)
void glEdgeFlagPointer(int stride, const void *pointer)
void glEdgeFlagv(const int *flag)
void glEnable(int cap)
void glEnableClientState(int array)
void glEnableVertexAttribArray(int index)
void glEnablei(int target, int index)
void glEnd()
void glEndConditionalRender()
void glEndList()
void glEndQuery(int target)
void glEndQueryIndexed(int target, int index)
void glEndTransformFeedback()
void glEvalCoord1d(int u)
void glEvalCoord1dv(const int *u)
void glEvalCoord1f(int u)
void glEvalCoord1fv(const int *u)
void glEvalCoord2d(int u, int v)
void glEvalCoord2dv(const int *u)
void glEvalCoord2f(int u, int v)
void glEvalCoord2fv(const int *u)
void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalPoint1(int i)
void glEvalPoint2(int i, int j)
void glFeedbackBuffer(int size, int type, int *buffer)
int glFenceSync(int, int)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(int target, int offset, int length)
void glFogCoordPointer(int type, int stride, const void *pointer)
void glFogCoordd(int coord)
void glFogCoorddv(const int *coord)
void glFogCoordf(int coord)
void glFogCoordfv(const int *coord)
void glFogf(int pname, int param)
void glFogfv(int pname, const int *params)
void glFogi(int pname, int param)
void glFogiv(int pname, const int *params)
void glFramebufferParameteri(int target, int pname, int param)
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFrontFace(int mode)
void glFrustum(int left, int right, int bottom, int top, int zNear, int zFar)
void glGenBuffers(int n, int *buffers)
void glGenFramebuffers(int n, int *framebuffers)
int glGenLists(int)
void glGenProgramPipelines(int n, int *pipelines)
void glGenQueries(int n, int *ids)
void glGenRenderbuffers(int n, int *renderbuffers)
void glGenSamplers(int count, int *samplers)
void glGenTextures(int n, int *textures)
void glGenTransformFeedbacks(int n, int *ids)
void glGenVertexArrays(int n, int *arrays)
void glGenerateMipmap(int target)
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int *params)
void glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int *length, int *name)
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int *length, int *name)
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int *values)
void glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName)
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params)
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName)
void glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params)
void glGetAttachedShaders(int program, int maxCount, int *count, int *shaders)
int glGetAttribLocation(int, const int *)
void glGetBooleani_v(int target, int index, int *data)
void glGetBooleanv(int pname, int *data)
void glGetBufferParameteri64v(int target, int pname, int *params)
void glGetBufferParameteriv(int target, int pname, int *params)
void glGetBufferPointerv(int target, int pname, void **params)
void glGetBufferSubData(int target, int offset, int size, void *data)
void glGetClipPlane(int plane, int *equation)
void glGetColorTable(int target, int format, int type, void *table)
void glGetColorTableParameterfv(int target, int pname, int *params)
void glGetColorTableParameteriv(int target, int pname, int *params)
void glGetCompressedTexImage(int target, int level, void *img)
void glGetConvolutionFilter(int target, int format, int type, void *image)
void glGetConvolutionParameterfv(int target, int pname, int *params)
void glGetConvolutionParameteriv(int target, int pname, int *params)
int glGetDebugMessageLog(int, int, int *, int *, int *, int *, int *, int *)
void glGetDoublei_v(int target, int index, int *data)
void glGetDoublev(int pname, int *data)
int glGetError()
void glGetFloati_v(int target, int index, int *data)
void glGetFloatv(int pname, int *data)
int glGetFragDataIndex(int, const int *)
int glGetFragDataLocation(int, const int *)
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params)
void glGetFramebufferParameteriv(int target, int pname, int *params)
void glGetHistogram(int target, int reset, int format, int type, void *values)
void glGetHistogramParameterfv(int target, int pname, int *params)
void glGetHistogramParameteriv(int target, int pname, int *params)
void glGetInteger64i_v(int target, int index, int *data)
void glGetInteger64v(int pname, int *data)
void glGetIntegeri_v(int target, int index, int *data)
void glGetIntegerv(int pname, int *data)
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, int *params)
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int *params)
void glGetLightfv(int light, int pname, int *params)
void glGetLightiv(int light, int pname, int *params)
void glGetMapdv(int target, int query, int *v)
void glGetMapfv(int target, int query, int *v)
void glGetMapiv(int target, int query, int *v)
void glGetMaterialfv(int face, int pname, int *params)
void glGetMaterialiv(int face, int pname, int *params)
void glGetMinmax(int target, int reset, int format, int type, void *values)
void glGetMinmaxParameterfv(int target, int pname, int *params)
void glGetMinmaxParameteriv(int target, int pname, int *params)
void glGetMultisamplefv(int pname, int index, int *val)
void glGetObjectLabel(int identifier, int name, int bufSize, int *length, int *label)
void glGetObjectPtrLabel(const void *ptr, int bufSize, int *length, int *label)
void glGetPixelMapfv(int map, int *values)
void glGetPixelMapuiv(int map, int *values)
void glGetPixelMapusv(int map, int *values)
void glGetPointerv(int pname, void **params)
void glGetPolygonStipple(int *mask)
void glGetProgramBinary(int program, int bufSize, int *length, int *binaryFormat, void *binary)
void glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)
void glGetProgramInterfaceiv(int program, int programInterface, int pname, int *params)
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int *length, int *infoLog)
void glGetProgramPipelineiv(int pipeline, int pname, int *params)
int glGetProgramResourceIndex(int, int, const int *)
int glGetProgramResourceLocation(int, int, const int *)
int glGetProgramResourceLocationIndex(int, int, const int *)
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int *length, int *name)
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, const int *props, int bufSize, int *length, int *params)
void glGetProgramStageiv(int program, int shadertype, int pname, int *values)
void glGetProgramiv(int program, int pname, int *params)
void glGetQueryIndexediv(int target, int index, int pname, int *params)
void glGetQueryObjecti64v(int id, int pname, int *params)
void glGetQueryObjectiv(int id, int pname, int *params)
void glGetQueryObjectui64v(int id, int pname, int *params)
void glGetQueryObjectuiv(int id, int pname, int *params)
void glGetQueryiv(int target, int pname, int *params)
void glGetRenderbufferParameteriv(int target, int pname, int *params)
void glGetSamplerParameterIiv(int sampler, int pname, int *params)
void glGetSamplerParameterIuiv(int sampler, int pname, int *params)
void glGetSamplerParameterfv(int sampler, int pname, int *params)
void glGetSamplerParameteriv(int sampler, int pname, int *params)
void glGetSeparableFilter(int target, int format, int type, void *row, void *column, void *span)
void glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int *range, int *precision)
void glGetShaderSource(int shader, int bufSize, int *length, int *source)
void glGetShaderiv(int shader, int pname, int *params)
const int *glGetString(int)
const int *glGetStringi(int, int)
int glGetSubroutineIndex(int, int, const int *)
int glGetSubroutineUniformLocation(int, int, const int *)
void glGetSynciv(int sync, int pname, int bufSize, int *length, int *values)
void glGetTexEnvfv(int target, int pname, int *params)
void glGetTexEnviv(int target, int pname, int *params)
void glGetTexGendv(int coord, int pname, int *params)
void glGetTexGenfv(int coord, int pname, int *params)
void glGetTexGeniv(int coord, int pname, int *params)
void glGetTexImage(int target, int level, int format, int type, void *pixels)
void glGetTexLevelParameterfv(int target, int level, int pname, int *params)
void glGetTexLevelParameteriv(int target, int level, int pname, int *params)
void glGetTexParameterIiv(int target, int pname, int *params)
void glGetTexParameterIuiv(int target, int pname, int *params)
void glGetTexParameterfv(int target, int pname, int *params)
void glGetTexParameteriv(int target, int pname, int *params)
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
int glGetUniformBlockIndex(int, const int *)
void glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices)
int glGetUniformLocation(int, const int *)
void glGetUniformSubroutineuiv(int shadertype, int location, int *params)
void glGetUniformdv(int program, int location, int *params)
void glGetUniformfv(int program, int location, int *params)
void glGetUniformiv(int program, int location, int *params)
void glGetUniformuiv(int program, int location, int *params)
void glGetVertexAttribIiv(int index, int pname, int *params)
void glGetVertexAttribIuiv(int index, int pname, int *params)
void glGetVertexAttribLdv(int index, int pname, int *params)
void glGetVertexAttribPointerv(int index, int pname, void **pointer)
void glGetVertexAttribdv(int index, int pname, int *params)
void glGetVertexAttribfv(int index, int pname, int *params)
void glGetVertexAttribiv(int index, int pname, int *params)
void glHint(int target, int mode)
void glHistogram(int target, int width, int internalformat, int sink)
void glIndexMask(int mask)
void glIndexPointer(int type, int stride, const void *pointer)
void glIndexd(int c)
void glIndexdv(const int *c)
void glIndexf(int c)
void glIndexfv(const int *c)
void glIndexi(int c)
void glIndexiv(const int *c)
void glIndexs(int c)
void glIndexsv(const int *c)
void glIndexub(int c)
void glIndexubv(const int *c)
void glInitNames()
void glInterleavedArrays(int format, int stride, const void *pointer)
void glInvalidateBufferData(int buffer)
void glInvalidateBufferSubData(int buffer, int offset, int length)
void glInvalidateFramebuffer(int target, int numAttachments, const int *attachments)
void glInvalidateSubFramebuffer(int target, int numAttachments, const int *attachments, int x, int y, int width, int height)
void glInvalidateTexImage(int texture, int level)
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
int glIsBuffer(int)
int glIsEnabled(int)
int glIsEnabledi(int, int)
int glIsFramebuffer(int)
int glIsList(int)
int glIsProgram(int)
int glIsProgramPipeline(int)
int glIsQuery(int)
int glIsRenderbuffer(int)
int glIsSampler(int)
int glIsShader(int)
int glIsSync(int)
int glIsTexture(int)
int glIsTransformFeedback(int)
int glIsVertexArray(int)
void glLightModelf(int pname, int param)
void glLightModelfv(int pname, const int *params)
void glLightModeli(int pname, int param)
void glLightModeliv(int pname, const int *params)
void glLightf(int light, int pname, int param)
void glLightfv(int light, int pname, const int *params)
void glLighti(int light, int pname, int param)
void glLightiv(int light, int pname, const int *params)
void glLineStipple(int factor, int pattern)
void glLineWidth(int width)
void glLinkProgram(int program)
void glListBase(int base)
void glLoadIdentity()
void glLoadMatrixd(const int *m)
void glLoadMatrixf(const int *m)
void glLoadName(int name)
void glLoadTransposeMatrixd(const int *m)
void glLoadTransposeMatrixf(const int *m)
void glLogicOp(int opcode)
void glMap1d(int target, int u1, int u2, int stride, int order, const int *points)
void glMap1f(int target, int u1, int u2, int stride, int order, const int *points)
void glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)
void glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)
void *glMapBuffer(int target, int access)
void *glMapBufferRange(int target, int offset, int length, int access)
void glMapGrid1d(int un, int u1, int u2)
void glMapGrid1f(int un, int u1, int u2)
void glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2)
void glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2)
void glMaterialf(int face, int pname, int param)
void glMaterialfv(int face, int pname, const int *params)
void glMateriali(int face, int pname, int param)
void glMaterialiv(int face, int pname, const int *params)
void glMatrixMode(int mode)
void glMemoryBarrier(int barriers)
void glMinSampleShading(int value)
void glMinmax(int target, int internalformat, int sink)
void glMultMatrixd(const int *m)
void glMultMatrixf(const int *m)
void glMultTransposeMatrixd(const int *m)
void glMultTransposeMatrixf(const int *m)
void glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)
void glMultiDrawArraysIndirect(int mode, const void *indirect, int drawcount, int stride)
void glMultiDrawElements(int mode, const int *count, int type, const void *const *indices, int drawcount)
void glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const void *const *indices, int drawcount, const int *basevertex)
void glMultiDrawElementsIndirect(int mode, int type, const void *indirect, int drawcount, int stride)
void glMultiTexCoord1d(int target, int s)
void glMultiTexCoord1dv(int target, const int *v)
void glMultiTexCoord1f(int target, int s)
void glMultiTexCoord1fv(int target, const int *v)
void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1iv(int target, const int *v)
void glMultiTexCoord1s(int target, int s)
void glMultiTexCoord1sv(int target, const int *v)
void glMultiTexCoord2d(int target, int s, int t)
void glMultiTexCoord2dv(int target, const int *v)
void glMultiTexCoord2f(int target, int s, int t)
void glMultiTexCoord2fv(int target, const int *v)
void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2iv(int target, const int *v)
void glMultiTexCoord2s(int target, int s, int t)
void glMultiTexCoord2sv(int target, const int *v)
void glMultiTexCoord3d(int target, int s, int t, int r)
void glMultiTexCoord3dv(int target, const int *v)
void glMultiTexCoord3f(int target, int s, int t, int r)
void glMultiTexCoord3fv(int target, const int *v)
void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3iv(int target, const int *v)
void glMultiTexCoord3s(int target, int s, int t, int r)
void glMultiTexCoord3sv(int target, const int *v)
void glMultiTexCoord4d(int target, int s, int t, int r, int q)
void glMultiTexCoord4dv(int target, const int *v)
void glMultiTexCoord4f(int target, int s, int t, int r, int q)
void glMultiTexCoord4fv(int target, const int *v)
void glMultiTexCoord4i(int target, int s, int t, int r, int q)
void glMultiTexCoord4iv(int target, const int *v)
void glMultiTexCoord4s(int target, int s, int t, int r, int q)
void glMultiTexCoord4sv(int target, const int *v)
void glMultiTexCoordP1ui(int texture, int type, int coords)
void glMultiTexCoordP1uiv(int texture, int type, const int *coords)
void glMultiTexCoordP2ui(int texture, int type, int coords)
void glMultiTexCoordP2uiv(int texture, int type, const int *coords)
void glMultiTexCoordP3ui(int texture, int type, int coords)
void glMultiTexCoordP3uiv(int texture, int type, const int *coords)
void glMultiTexCoordP4ui(int texture, int type, int coords)
void glMultiTexCoordP4uiv(int texture, int type, const int *coords)
void glNewList(int list, int mode)
void glNormal3b(int nx, int ny, int nz)
void glNormal3bv(const int *v)
void glNormal3d(int nx, int ny, int nz)
void glNormal3dv(const int *v)
void glNormal3f(int nx, int ny, int nz)
void glNormal3fv(const int *v)
void glNormal3i(int nx, int ny, int nz)
void glNormal3iv(const int *v)
void glNormal3s(int nx, int ny, int nz)
void glNormal3sv(const int *v)
void glNormalP3ui(int type, int coords)
void glNormalP3uiv(int type, const int *coords)
void glNormalPointer(int type, int stride, const void *pointer)
void glObjectLabel(int identifier, int name, int length, const int *label)
void glObjectPtrLabel(const void *ptr, int length, const int *label)
void glOrtho(int left, int right, int bottom, int top, int zNear, int zFar)
void glPassThrough(int token)
void glPatchParameterfv(int pname, const int *values)
void glPatchParameteri(int pname, int value)
void glPauseTransformFeedback()
void glPixelMapfv(int map, int mapsize, const int *values)
void glPixelMapuiv(int map, int mapsize, const int *values)
void glPixelMapusv(int map, int mapsize, const int *values)
void glPixelStoref(int pname, int param)
void glPixelStorei(int pname, int param)
void glPixelTransferf(int pname, int param)
void glPixelTransferi(int pname, int param)
void glPixelZoom(int xfactor, int yfactor)
void glPointParameterf(int pname, int param)
void glPointParameterfv(int pname, const int *params)
void glPointParameteri(int pname, int param)
void glPointParameteriv(int pname, const int *params)
void glPointSize(int size)
void glPolygonMode(int face, int mode)
void glPolygonOffset(int factor, int units)
void glPolygonStipple(const int *mask)
void glPopAttrib()
void glPopClientAttrib()
void glPopDebugGroup()
void glPopMatrix()
void glPopName()
void glPrimitiveRestartIndex(int index)
void glPrioritizeTextures(int n, const int *textures, const int *priorities)
void glProgramBinary(int program, int binaryFormat, const void *binary, int length)
void glProgramParameteri(int program, int pname, int value)
void glProgramUniform1d(int program, int location, int v0)
void glProgramUniform1dv(int program, int location, int count, const int *value)
void glProgramUniform1f(int program, int location, int v0)
void glProgramUniform1fv(int program, int location, int count, const int *value)
void glProgramUniform1i(int program, int location, int v0)
void glProgramUniform1iv(int program, int location, int count, const int *value)
void glProgramUniform1ui(int program, int location, int v0)
void glProgramUniform1uiv(int program, int location, int count, const int *value)
void glProgramUniform2d(int program, int location, int v0, int v1)
void glProgramUniform2dv(int program, int location, int count, const int *value)
void glProgramUniform2f(int program, int location, int v0, int v1)
void glProgramUniform2fv(int program, int location, int count, const int *value)
void glProgramUniform2i(int program, int location, int v0, int v1)
void glProgramUniform2iv(int program, int location, int count, const int *value)
void glProgramUniform2ui(int program, int location, int v0, int v1)
void glProgramUniform2uiv(int program, int location, int count, const int *value)
void glProgramUniform3d(int program, int location, int v0, int v1, int v2)
void glProgramUniform3dv(int program, int location, int count, const int *value)
void glProgramUniform3f(int program, int location, int v0, int v1, int v2)
void glProgramUniform3fv(int program, int location, int count, const int *value)
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void glProgramUniform3iv(int program, int location, int count, const int *value)
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void glProgramUniform3uiv(int program, int location, int count, const int *value)
void glProgramUniform4d(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4dv(int program, int location, int count, const int *value)
void glProgramUniform4f(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4fv(int program, int location, int count, const int *value)
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4iv(int program, int location, int count, const int *value)
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4uiv(int program, int location, int count, const int *value)
void glProgramUniformMatrix2dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, const int *value)
void glProvokingVertex(int mode)
void glPushAttrib(int mask)
void glPushClientAttrib(int mask)
void glPushDebugGroup(int source, int id, int length, const int *message)
void glPushMatrix()
void glPushName(int name)
void glQueryCounter(int id, int target)
void glRasterPos2d(int x, int y)
void glRasterPos2dv(const int *v)
void glRasterPos2f(int x, int y)
void glRasterPos2fv(const int *v)
void glRasterPos2i(int x, int y)
void glRasterPos2iv(const int *v)
void glRasterPos2s(int x, int y)
void glRasterPos2sv(const int *v)
void glRasterPos3d(int x, int y, int z)
void glRasterPos3dv(const int *v)
void glRasterPos3f(int x, int y, int z)
void glRasterPos3fv(const int *v)
void glRasterPos3i(int x, int y, int z)
void glRasterPos3iv(const int *v)
void glRasterPos3s(int x, int y, int z)
void glRasterPos3sv(const int *v)
void glRasterPos4d(int x, int y, int z, int w)
void glRasterPos4dv(const int *v)
void glRasterPos4f(int x, int y, int z, int w)
void glRasterPos4fv(const int *v)
void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4iv(const int *v)
void glRasterPos4s(int x, int y, int z, int w)
void glRasterPos4sv(const int *v)
void glReadBuffer(int src)
void glReadPixels(int x, int y, int width, int height, int format, int type, void *pixels)
void glRectd(int x1, int y1, int x2, int y2)
void glRectdv(const int *v1, const int *v2)
void glRectf(int x1, int y1, int x2, int y2)
void glRectfv(const int *v1, const int *v2)
void glRecti(int x1, int y1, int x2, int y2)
void glRectiv(const int *v1, const int *v2)
void glRects(int x1, int y1, int x2, int y2)
void glRectsv(const int *v1, const int *v2)
void glReleaseShaderCompiler()
int glRenderMode(int)
void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glResetHistogram(int target)
void glResetMinmax(int target)
void glResumeTransformFeedback()
void glRotated(int angle, int x, int y, int z)
void glRotatef(int angle, int x, int y, int z)
void glSampleCoverage(int value, int invert)
void glSampleMaski(int maskNumber, int mask)
void glSamplerParameterIiv(int sampler, int pname, const int *param)
void glSamplerParameterIuiv(int sampler, int pname, const int *param)
void glSamplerParameterf(int sampler, int pname, int param)
void glSamplerParameterfv(int sampler, int pname, const int *param)
void glSamplerParameteri(int sampler, int pname, int param)
void glSamplerParameteriv(int sampler, int pname, const int *param)
void glScaled(int x, int y, int z)
void glScalef(int x, int y, int z)
void glScissor(int x, int y, int width, int height)
void glScissorArrayv(int first, int count, const int *v)
void glScissorIndexed(int index, int left, int bottom, int width, int height)
void glScissorIndexedv(int index, const int *v)
void glSecondaryColor3b(int red, int green, int blue)
void glSecondaryColor3bv(const int *v)
void glSecondaryColor3d(int red, int green, int blue)
void glSecondaryColor3dv(const int *v)
void glSecondaryColor3f(int red, int green, int blue)
void glSecondaryColor3fv(const int *v)
void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3iv(const int *v)
void glSecondaryColor3s(int red, int green, int blue)
void glSecondaryColor3sv(const int *v)
void glSecondaryColor3ub(int red, int green, int blue)
void glSecondaryColor3ubv(const int *v)
void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3uiv(const int *v)
void glSecondaryColor3us(int red, int green, int blue)
void glSecondaryColor3usv(const int *v)
void glSecondaryColorP3ui(int type, int color)
void glSecondaryColorP3uiv(int type, const int *color)
void glSecondaryColorPointer(int size, int type, int stride, const void *pointer)
void glSelectBuffer(int size, int *buffer)
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, const void *row, const void *column)
void glShadeModel(int mode)
void glShaderBinary(int count, const int *shaders, int binaryformat, const void *binary, int length)
void glShaderSource(int shader, int count, const int *const *string, const int *length)
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
void glStencilFunc(int func, int ref, int mask)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilMaskSeparate(int face, int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void glTexBuffer(int target, int internalformat, int buffer)
void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)
void glTexCoord1d(int s)
void glTexCoord1dv(const int *v)
void glTexCoord1f(int s)
void glTexCoord1fv(const int *v)
void glTexCoord1i(int s)
void glTexCoord1iv(const int *v)
void glTexCoord1s(int s)
void glTexCoord1sv(const int *v)
void glTexCoord2d(int s, int t)
void glTexCoord2dv(const int *v)
void glTexCoord2f(int s, int t)
void glTexCoord2fv(const int *v)
void glTexCoord2i(int s, int t)
void glTexCoord2iv(const int *v)
void glTexCoord2s(int s, int t)
void glTexCoord2sv(const int *v)
void glTexCoord3d(int s, int t, int r)
void glTexCoord3dv(const int *v)
void glTexCoord3f(int s, int t, int r)
void glTexCoord3fv(const int *v)
void glTexCoord3i(int s, int t, int r)
void glTexCoord3iv(const int *v)
void glTexCoord3s(int s, int t, int r)
void glTexCoord3sv(const int *v)
void glTexCoord4d(int s, int t, int r, int q)
void glTexCoord4dv(const int *v)
void glTexCoord4f(int s, int t, int r, int q)
void glTexCoord4fv(const int *v)
void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4iv(const int *v)
void glTexCoord4s(int s, int t, int r, int q)
void glTexCoord4sv(const int *v)
void glTexCoordP1ui(int type, int coords)
void glTexCoordP1uiv(int type, const int *coords)
void glTexCoordP2ui(int type, int coords)
void glTexCoordP2uiv(int type, const int *coords)
void glTexCoordP3ui(int type, int coords)
void glTexCoordP3uiv(int type, const int *coords)
void glTexCoordP4ui(int type, int coords)
void glTexCoordP4uiv(int type, const int *coords)
void glTexCoordPointer(int size, int type, int stride, const void *pointer)
void glTexEnvf(int target, int pname, int param)
void glTexEnvfv(int target, int pname, const int *params)
void glTexEnvi(int target, int pname, int param)
void glTexEnviv(int target, int pname, const int *params)
void glTexGend(int coord, int pname, int param)
void glTexGendv(int coord, int pname, const int *params)
void glTexGenf(int coord, int pname, int param)
void glTexGenfv(int coord, int pname, const int *params)
void glTexGeni(int coord, int pname, int param)
void glTexGeniv(int coord, int pname, const int *params)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const void *pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const void *pixels)
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const void *pixels)
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
void glTexParameterIiv(int target, int pname, const int *params)
void glTexParameterIuiv(int target, int pname, const int *params)
void glTexParameterf(int target, int pname, int param)
void glTexParameterfv(int target, int pname, const int *params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, const int *params)
void glTexStorage1D(int target, int levels, int internalformat, int width)
void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const void *pixels)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const void *pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const void *pixels)
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
void glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode)
void glTranslated(int x, int y, int z)
void glTranslatef(int x, int y, int z)
void glUniform1d(int location, int x)
void glUniform1dv(int location, int count, const int *value)
void glUniform1f(int location, int v0)
void glUniform1fv(int location, int count, const int *value)
void glUniform1i(int location, int v0)
void glUniform1iv(int location, int count, const int *value)
void glUniform1ui(int location, int v0)
void glUniform1uiv(int location, int count, const int *value)
void glUniform2d(int location, int x, int y)
void glUniform2dv(int location, int count, const int *value)
void glUniform2f(int location, int v0, int v1)
void glUniform2fv(int location, int count, const int *value)
void glUniform2i(int location, int v0, int v1)
void glUniform2iv(int location, int count, const int *value)
void glUniform2ui(int location, int v0, int v1)
void glUniform2uiv(int location, int count, const int *value)
void glUniform3d(int location, int x, int y, int z)
void glUniform3dv(int location, int count, const int *value)
void glUniform3f(int location, int v0, int v1, int v2)
void glUniform3fv(int location, int count, const int *value)
void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3iv(int location, int count, const int *value)
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3uiv(int location, int count, const int *value)
void glUniform4d(int location, int x, int y, int z, int w)
void glUniform4dv(int location, int count, const int *value)
void glUniform4f(int location, int v0, int v1, int v2, int v3)
void glUniform4fv(int location, int count, const int *value)
void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4iv(int location, int count, const int *value)
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4uiv(int location, int count, const int *value)
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformMatrix2dv(int location, int count, int transpose, const int *value)
void glUniformMatrix2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x3dv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x4dv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3dv(int location, int count, int transpose, const int *value)
void glUniformMatrix3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x2dv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x4dv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4dv(int location, int count, int transpose, const int *value)
void glUniformMatrix4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x2dv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x3dv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)
void glUniformSubroutinesuiv(int shadertype, int count, const int *indices)
int glUnmapBuffer(int)
void glUseProgram(int program)
void glUseProgramStages(int pipeline, int stages, int program)
void glValidateProgram(int program)
void glValidateProgramPipeline(int pipeline)
void glVertex2d(int x, int y)
void glVertex2dv(const int *v)
void glVertex2f(int x, int y)
void glVertex2fv(const int *v)
void glVertex2i(int x, int y)
void glVertex2iv(const int *v)
void glVertex2s(int x, int y)
void glVertex2sv(const int *v)
void glVertex3d(int x, int y, int z)
void glVertex3dv(const int *v)
void glVertex3f(int x, int y, int z)
void glVertex3fv(const int *v)
void glVertex3i(int x, int y, int z)
void glVertex3iv(const int *v)
void glVertex3s(int x, int y, int z)
void glVertex3sv(const int *v)
void glVertex4d(int x, int y, int z, int w)
void glVertex4dv(const int *v)
void glVertex4f(int x, int y, int z, int w)
void glVertex4fv(const int *v)
void glVertex4i(int x, int y, int z, int w)
void glVertex4iv(const int *v)
void glVertex4s(int x, int y, int z, int w)
void glVertex4sv(const int *v)
void glVertexAttrib1d(int index, int x)
void glVertexAttrib1dv(int index, const int *v)
void glVertexAttrib1f(int index, int x)
void glVertexAttrib1fv(int index, const int *v)
void glVertexAttrib1s(int index, int x)
void glVertexAttrib1sv(int index, const int *v)
void glVertexAttrib2d(int index, int x, int y)
void glVertexAttrib2dv(int index, const int *v)
void glVertexAttrib2f(int index, int x, int y)
void glVertexAttrib2fv(int index, const int *v)
void glVertexAttrib2s(int index, int x, int y)
void glVertexAttrib2sv(int index, const int *v)
void glVertexAttrib3d(int index, int x, int y, int z)
void glVertexAttrib3dv(int index, const int *v)
void glVertexAttrib3f(int index, int x, int y, int z)
void glVertexAttrib3fv(int index, const int *v)
void glVertexAttrib3s(int index, int x, int y, int z)
void glVertexAttrib3sv(int index, const int *v)
void glVertexAttrib4Nbv(int index, const int *v)
void glVertexAttrib4Niv(int index, const int *v)
void glVertexAttrib4Nsv(int index, const int *v)
void glVertexAttrib4Nub(int index, int x, int y, int z, int w)
void glVertexAttrib4Nubv(int index, const int *v)
void glVertexAttrib4Nuiv(int index, const int *v)
void glVertexAttrib4Nusv(int index, const int *v)
void glVertexAttrib4bv(int index, const int *v)
void glVertexAttrib4d(int index, int x, int y, int z, int w)
void glVertexAttrib4dv(int index, const int *v)
void glVertexAttrib4f(int index, int x, int y, int z, int w)
void glVertexAttrib4fv(int index, const int *v)
void glVertexAttrib4iv(int index, const int *v)
void glVertexAttrib4s(int index, int x, int y, int z, int w)
void glVertexAttrib4sv(int index, const int *v)
void glVertexAttrib4ubv(int index, const int *v)
void glVertexAttrib4uiv(int index, const int *v)
void glVertexAttrib4usv(int index, const int *v)
void glVertexAttribBinding(int attribindex, int bindingindex)
void glVertexAttribDivisor(int index, int divisor)
void glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset)
void glVertexAttribI1i(int index, int x)
void glVertexAttribI1iv(int index, const int *v)
void glVertexAttribI1ui(int index, int x)
void glVertexAttribI1uiv(int index, const int *v)
void glVertexAttribI2i(int index, int x, int y)
void glVertexAttribI2iv(int index, const int *v)
void glVertexAttribI2ui(int index, int x, int y)
void glVertexAttribI2uiv(int index, const int *v)
void glVertexAttribI3i(int index, int x, int y, int z)
void glVertexAttribI3iv(int index, const int *v)
void glVertexAttribI3ui(int index, int x, int y, int z)
void glVertexAttribI3uiv(int index, const int *v)
void glVertexAttribI4bv(int index, const int *v)
void glVertexAttribI4i(int index, int x, int y, int z, int w)
void glVertexAttribI4iv(int index, const int *v)
void glVertexAttribI4sv(int index, const int *v)
void glVertexAttribI4ubv(int index, const int *v)
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4uiv(int index, const int *v)
void glVertexAttribI4usv(int index, const int *v)
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
void glVertexAttribIPointer(int index, int size, int type, int stride, const void *pointer)
void glVertexAttribL1d(int index, int x)
void glVertexAttribL1dv(int index, const int *v)
void glVertexAttribL2d(int index, int x, int y)
void glVertexAttribL2dv(int index, const int *v)
void glVertexAttribL3d(int index, int x, int y, int z)
void glVertexAttribL3dv(int index, const int *v)
void glVertexAttribL4d(int index, int x, int y, int z, int w)
void glVertexAttribL4dv(int index, const int *v)
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
void glVertexAttribLPointer(int index, int size, int type, int stride, const void *pointer)
void glVertexAttribP1ui(int index, int type, int normalized, int value)
void glVertexAttribP1uiv(int index, int type, int normalized, const int *value)
void glVertexAttribP2ui(int index, int type, int normalized, int value)
void glVertexAttribP2uiv(int index, int type, int normalized, const int *value)
void glVertexAttribP3ui(int index, int type, int normalized, int value)
void glVertexAttribP3uiv(int index, int type, int normalized, const int *value)
void glVertexAttribP4ui(int index, int type, int normalized, int value)
void glVertexAttribP4uiv(int index, int type, int normalized, const int *value)
void glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const void *pointer)
void glVertexBindingDivisor(int bindingindex, int divisor)
void glVertexP2ui(int type, int value)
void glVertexP2uiv(int type, const int *value)
void glVertexP3ui(int type, int value)
void glVertexP3uiv(int type, const int *value)
void glVertexP4ui(int type, int value)
void glVertexP4uiv(int type, const int *value)
void glVertexPointer(int size, int type, int stride, const void *pointer)
void glViewport(int x, int y, int width, int height)
void glViewportArrayv(int first, int count, const int *v)
void glViewportIndexedf(int index, int x, int y, int w, int h)
void glViewportIndexedfv(int index, const int *v)
void glWaitSync(int sync, int flags, int timeout)
void glWindowPos2d(int x, int y)
void glWindowPos2dv(const int *v)
void glWindowPos2f(int x, int y)
void glWindowPos2fv(const int *v)
void glWindowPos2i(int x, int y)
void glWindowPos2iv(const int *v)
void glWindowPos2s(int x, int y)
void glWindowPos2sv(const int *v)
void glWindowPos3d(int x, int y, int z)
void glWindowPos3dv(const int *v)
void glWindowPos3f(int x, int y, int z)
void glWindowPos3fv(const int *v)
void glWindowPos3i(int x, int y, int z)
void glWindowPos3iv(const int *v)
void glWindowPos3s(int x, int y, int z)
void glWindowPos3sv(const int *v)
bool initializeOpenGLFunctions()

Detailed Description

The QOpenGLFunctions_4_4_Compatibility class provides all functions for OpenGL 4.4 compatibility profile.

This class is a wrapper for functions from OpenGL 4.4 compatibility profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_4_4_Compatibility::QOpenGLFunctions_4_4_Compatibility()

Default constructs an instance of QOpenGLFunctions_4_4_Compatibility.

QOpenGLFunctions_4_4_Compatibility::~QOpenGLFunctions_4_4_Compatibility()

Destroys the instance of QOpenGLFunctions_4_4_Compatibility.

void QOpenGLFunctions_4_4_Compatibility::glAccum(int op, int value)

void QOpenGLFunctions_4_4_Compatibility::glActiveShaderProgram(int pipeline, int program)

void QOpenGLFunctions_4_4_Compatibility::glActiveTexture(int texture)

void QOpenGLFunctions_4_4_Compatibility::glAlphaFunc(int func, int ref)

int QOpenGLFunctions_4_4_Compatibility::glAreTexturesResident(int, const int *, int *)

void QOpenGLFunctions_4_4_Compatibility::glArrayElement(int i)

void QOpenGLFunctions_4_4_Compatibility::glAttachShader(int program, int shader)

void QOpenGLFunctions_4_4_Compatibility::glBegin(int mode)

void QOpenGLFunctions_4_4_Compatibility::glBeginConditionalRender(int id, int mode)

void QOpenGLFunctions_4_4_Compatibility::glBeginQuery(int target, int id)

void QOpenGLFunctions_4_4_Compatibility::glBeginQueryIndexed(int target, int index, int id)

void QOpenGLFunctions_4_4_Compatibility::glBeginTransformFeedback(int primitiveMode)

void QOpenGLFunctions_4_4_Compatibility::glBindAttribLocation(int program, int index, const int *name)

void QOpenGLFunctions_4_4_Compatibility::glBindBuffer(int target, int buffer)

void QOpenGLFunctions_4_4_Compatibility::glBindBufferBase(int target, int index, int buffer)

void QOpenGLFunctions_4_4_Compatibility::glBindBufferRange(int target, int index, int buffer, int offset, int size)

void QOpenGLFunctions_4_4_Compatibility::glBindBuffersBase(int target, int first, int count, const int *buffers)

void QOpenGLFunctions_4_4_Compatibility::glBindBuffersRange(int target, int first, int count, const int *buffers, const int *offsets, const int *sizes)

void QOpenGLFunctions_4_4_Compatibility::glBindFragDataLocation(int program, int color, const int *name)

void QOpenGLFunctions_4_4_Compatibility::glBindFragDataLocationIndexed(int program, int colorNumber, int index, const int *name)

void QOpenGLFunctions_4_4_Compatibility::glBindFramebuffer(int target, int framebuffer)

void QOpenGLFunctions_4_4_Compatibility::glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format)

void QOpenGLFunctions_4_4_Compatibility::glBindImageTextures(int first, int count, const int *textures)

void QOpenGLFunctions_4_4_Compatibility::glBindProgramPipeline(int pipeline)

void QOpenGLFunctions_4_4_Compatibility::glBindRenderbuffer(int target, int renderbuffer)

void QOpenGLFunctions_4_4_Compatibility::glBindSampler(int unit, int sampler)

void QOpenGLFunctions_4_4_Compatibility::glBindSamplers(int first, int count, const int *samplers)

void QOpenGLFunctions_4_4_Compatibility::glBindTexture(int target, int texture)

void QOpenGLFunctions_4_4_Compatibility::glBindTextures(int first, int count, const int *textures)

void QOpenGLFunctions_4_4_Compatibility::glBindTransformFeedback(int target, int id)

void QOpenGLFunctions_4_4_Compatibility::glBindVertexArray(int array)

void QOpenGLFunctions_4_4_Compatibility::glBindVertexBuffer(int bindingindex, int buffer, int offset, int stride)

void QOpenGLFunctions_4_4_Compatibility::glBindVertexBuffers(int first, int count, const int *buffers, const int *offsets, const int *strides)

void QOpenGLFunctions_4_4_Compatibility::glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap)

void QOpenGLFunctions_4_4_Compatibility::glBlendColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glBlendEquation(int mode)

void QOpenGLFunctions_4_4_Compatibility::glBlendEquationSeparate(int modeRGB, int modeAlpha)

void QOpenGLFunctions_4_4_Compatibility::glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)

void QOpenGLFunctions_4_4_Compatibility::glBlendEquationi(int buf, int mode)

void QOpenGLFunctions_4_4_Compatibility::glBlendFunc(int sfactor, int dfactor)

void QOpenGLFunctions_4_4_Compatibility::glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

void QOpenGLFunctions_4_4_Compatibility::glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

void QOpenGLFunctions_4_4_Compatibility::glBlendFunci(int buf, int src, int dst)

void QOpenGLFunctions_4_4_Compatibility::glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

void QOpenGLFunctions_4_4_Compatibility::glBufferData(int target, int size, const void *data, int usage)

void QOpenGLFunctions_4_4_Compatibility::glBufferStorage(int target, int size, const void *data, int flags)

void QOpenGLFunctions_4_4_Compatibility::glBufferSubData(int target, int offset, int size, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glCallList(int list)

void QOpenGLFunctions_4_4_Compatibility::glCallLists(int n, int type, const void *lists)

int QOpenGLFunctions_4_4_Compatibility::glCheckFramebufferStatus(int)

void QOpenGLFunctions_4_4_Compatibility::glClampColor(int target, int clamp)

void QOpenGLFunctions_4_4_Compatibility::glClear(int mask)

void QOpenGLFunctions_4_4_Compatibility::glClearAccum(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glClearBufferData(int target, int internalformat, int format, int type, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glClearBufferSubData(int target, int internalformat, int offset, int size, int format, int type, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil)

void QOpenGLFunctions_4_4_Compatibility::glClearBufferfv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glClearBufferiv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glClearBufferuiv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glClearColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glClearDepth(int depth)

void QOpenGLFunctions_4_4_Compatibility::glClearDepthf(int dd)

void QOpenGLFunctions_4_4_Compatibility::glClearIndex(int c)

void QOpenGLFunctions_4_4_Compatibility::glClearStencil(int s)

void QOpenGLFunctions_4_4_Compatibility::glClearTexImage(int texture, int level, int format, int type, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glClientActiveTexture(int texture)

int QOpenGLFunctions_4_4_Compatibility::glClientWaitSync(int, int, int)

void QOpenGLFunctions_4_4_Compatibility::glClipPlane(int plane, const int *equation)

void QOpenGLFunctions_4_4_Compatibility::glColor3b(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3bv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3d(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3f(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3i(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3s(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3ub(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3ubv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3ui(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3uiv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor3us(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glColor3usv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4b(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4bv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4d(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4f(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4i(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4s(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4ub(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4ubv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4ui(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4uiv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColor4us(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColor4usv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glColorMask(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_4_Compatibility::glColorMaski(int index, int r, int g, int b, int a)

void QOpenGLFunctions_4_4_Compatibility::glColorMaterial(int face, int mode)

void QOpenGLFunctions_4_4_Compatibility::glColorP3ui(int type, int color)

void QOpenGLFunctions_4_4_Compatibility::glColorP3uiv(int type, const int *color)

void QOpenGLFunctions_4_4_Compatibility::glColorP4ui(int type, int color)

void QOpenGLFunctions_4_4_Compatibility::glColorP4uiv(int type, const int *color)

void QOpenGLFunctions_4_4_Compatibility::glColorPointer(int size, int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glColorSubTable(int target, int start, int count, int format, int type, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glColorTable(int target, int internalformat, int width, int format, int type, const void *table)

void QOpenGLFunctions_4_4_Compatibility::glColorTableParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glColorTableParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glCompileShader(int shader)

void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const void *data)

void QOpenGLFunctions_4_4_Compatibility::glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, const void *image)

void QOpenGLFunctions_4_4_Compatibility::glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, const void *image)

void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameterf(int target, int pname, int params)

void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameteri(int target, int pname, int params)

void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)

void QOpenGLFunctions_4_4_Compatibility::glCopyColorSubTable(int target, int start, int x, int y, int width)

void QOpenGLFunctions_4_4_Compatibility::glCopyColorTable(int target, int internalformat, int x, int y, int width)

void QOpenGLFunctions_4_4_Compatibility::glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)

void QOpenGLFunctions_4_4_Compatibility::glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)

void QOpenGLFunctions_4_4_Compatibility::glCopyPixels(int x, int y, int width, int height, int type)

void QOpenGLFunctions_4_4_Compatibility::glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

void QOpenGLFunctions_4_4_Compatibility::glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

int QOpenGLFunctions_4_4_Compatibility::glCreateProgram()

int QOpenGLFunctions_4_4_Compatibility::glCreateShader(int)

int QOpenGLFunctions_4_4_Compatibility::glCreateShaderProgramv(int, int, const int *const *)

void QOpenGLFunctions_4_4_Compatibility::glCullFace(int mode)

void QOpenGLFunctions_4_4_Compatibility::glDebugMessageCallback(int callback, const void *userParam)

void QOpenGLFunctions_4_4_Compatibility::glDebugMessageControl(int source, int type, int severity, int count, const int *ids, int enabled)

void QOpenGLFunctions_4_4_Compatibility::glDebugMessageInsert(int source, int type, int id, int severity, int length, const int *buf)

void QOpenGLFunctions_4_4_Compatibility::glDeleteBuffers(int n, const int *buffers)

void QOpenGLFunctions_4_4_Compatibility::glDeleteFramebuffers(int n, const int *framebuffers)

void QOpenGLFunctions_4_4_Compatibility::glDeleteLists(int list, int range)

void QOpenGLFunctions_4_4_Compatibility::glDeleteProgram(int program)

void QOpenGLFunctions_4_4_Compatibility::glDeleteProgramPipelines(int n, const int *pipelines)

void QOpenGLFunctions_4_4_Compatibility::glDeleteQueries(int n, const int *ids)

void QOpenGLFunctions_4_4_Compatibility::glDeleteRenderbuffers(int n, const int *renderbuffers)

void QOpenGLFunctions_4_4_Compatibility::glDeleteSamplers(int count, const int *samplers)

void QOpenGLFunctions_4_4_Compatibility::glDeleteShader(int shader)

void QOpenGLFunctions_4_4_Compatibility::glDeleteSync(int sync)

void QOpenGLFunctions_4_4_Compatibility::glDeleteTextures(int n, const int *textures)

void QOpenGLFunctions_4_4_Compatibility::glDeleteTransformFeedbacks(int n, const int *ids)

void QOpenGLFunctions_4_4_Compatibility::glDeleteVertexArrays(int n, const int *arrays)

void QOpenGLFunctions_4_4_Compatibility::glDepthFunc(int func)

void QOpenGLFunctions_4_4_Compatibility::glDepthMask(int flag)

void QOpenGLFunctions_4_4_Compatibility::glDepthRange(int nearVal, int farVal)

void QOpenGLFunctions_4_4_Compatibility::glDepthRangeArrayv(int first, int count, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glDepthRangeIndexed(int index, int n, int f)

void QOpenGLFunctions_4_4_Compatibility::glDepthRangef(int n, int f)

void QOpenGLFunctions_4_4_Compatibility::glDetachShader(int program, int shader)

void QOpenGLFunctions_4_4_Compatibility::glDisable(int cap)

void QOpenGLFunctions_4_4_Compatibility::glDisableClientState(int array)

void QOpenGLFunctions_4_4_Compatibility::glDisableVertexAttribArray(int index)

void QOpenGLFunctions_4_4_Compatibility::glDisablei(int target, int index)

void QOpenGLFunctions_4_4_Compatibility::glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)

void QOpenGLFunctions_4_4_Compatibility::glDispatchComputeIndirect(int indirect)

void QOpenGLFunctions_4_4_Compatibility::glDrawArrays(int mode, int first, int count)

void QOpenGLFunctions_4_4_Compatibility::glDrawArraysIndirect(int mode, const void *indirect)

void QOpenGLFunctions_4_4_Compatibility::glDrawArraysInstanced(int mode, int first, int count, int instancecount)

void QOpenGLFunctions_4_4_Compatibility::glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)

void QOpenGLFunctions_4_4_Compatibility::glDrawBuffer(int buf)

void QOpenGLFunctions_4_4_Compatibility::glDrawBuffers(int n, const int *bufs)

void QOpenGLFunctions_4_4_Compatibility::glDrawElements(int mode, int count, int type, const void *indices)

void QOpenGLFunctions_4_4_Compatibility::glDrawElementsBaseVertex(int mode, int count, int type, const void *indices, int basevertex)

void QOpenGLFunctions_4_4_Compatibility::glDrawElementsIndirect(int mode, int type, const void *indirect)

void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstanced(int mode, int count, int type, const void *indices, int instancecount)

void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int baseinstance)

void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseVertex(int mode, int count, int type, const void *indices, int instancecount, int basevertex)

void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int basevertex, int baseinstance)

void QOpenGLFunctions_4_4_Compatibility::glDrawPixels(int width, int height, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glDrawRangeElements(int mode, int start, int end, int count, int type, const void *indices)

void QOpenGLFunctions_4_4_Compatibility::glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const void *indices, int basevertex)

void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedback(int mode, int id)

void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)

void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackStream(int mode, int id, int stream)

void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)

void QOpenGLFunctions_4_4_Compatibility::glEdgeFlag(int flag)

void QOpenGLFunctions_4_4_Compatibility::glEdgeFlagPointer(int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glEdgeFlagv(const int *flag)

void QOpenGLFunctions_4_4_Compatibility::glEnable(int cap)

void QOpenGLFunctions_4_4_Compatibility::glEnableClientState(int array)

void QOpenGLFunctions_4_4_Compatibility::glEnableVertexAttribArray(int index)

void QOpenGLFunctions_4_4_Compatibility::glEnablei(int target, int index)

void QOpenGLFunctions_4_4_Compatibility::glEnd()

void QOpenGLFunctions_4_4_Compatibility::glEndConditionalRender()

void QOpenGLFunctions_4_4_Compatibility::glEndList()

void QOpenGLFunctions_4_4_Compatibility::glEndQuery(int target)

void QOpenGLFunctions_4_4_Compatibility::glEndQueryIndexed(int target, int index)

void QOpenGLFunctions_4_4_Compatibility::glEndTransformFeedback()

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1d(int u)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1dv(const int *u)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1f(int u)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1fv(const int *u)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2d(int u, int v)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2dv(const int *u)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2f(int u, int v)

void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2fv(const int *u)

void QOpenGLFunctions_4_4_Compatibility::glEvalMesh1(int mode, int i1, int i2)

void QOpenGLFunctions_4_4_Compatibility::glEvalMesh2(int mode, int i1, int i2, int j1, int j2)

void QOpenGLFunctions_4_4_Compatibility::glEvalPoint1(int i)

void QOpenGLFunctions_4_4_Compatibility::glEvalPoint2(int i, int j)

void QOpenGLFunctions_4_4_Compatibility::glFeedbackBuffer(int size, int type, int *buffer)

int QOpenGLFunctions_4_4_Compatibility::glFenceSync(int, int)

void QOpenGLFunctions_4_4_Compatibility::glFinish()

void QOpenGLFunctions_4_4_Compatibility::glFlush()

void QOpenGLFunctions_4_4_Compatibility::glFlushMappedBufferRange(int target, int offset, int length)

void QOpenGLFunctions_4_4_Compatibility::glFogCoordPointer(int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glFogCoordd(int coord)

void QOpenGLFunctions_4_4_Compatibility::glFogCoorddv(const int *coord)

void QOpenGLFunctions_4_4_Compatibility::glFogCoordf(int coord)

void QOpenGLFunctions_4_4_Compatibility::glFogCoordfv(const int *coord)

void QOpenGLFunctions_4_4_Compatibility::glFogf(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glFogfv(int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glFogi(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glFogiv(int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferParameteri(int target, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture(int target, int attachment, int texture, int level)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)

void QOpenGLFunctions_4_4_Compatibility::glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

void QOpenGLFunctions_4_4_Compatibility::glFrontFace(int mode)

void QOpenGLFunctions_4_4_Compatibility::glFrustum(int left, int right, int bottom, int top, int zNear, int zFar)

void QOpenGLFunctions_4_4_Compatibility::glGenBuffers(int n, int *buffers)

void QOpenGLFunctions_4_4_Compatibility::glGenFramebuffers(int n, int *framebuffers)

int QOpenGLFunctions_4_4_Compatibility::glGenLists(int)

void QOpenGLFunctions_4_4_Compatibility::glGenProgramPipelines(int n, int *pipelines)

void QOpenGLFunctions_4_4_Compatibility::glGenQueries(int n, int *ids)

void QOpenGLFunctions_4_4_Compatibility::glGenRenderbuffers(int n, int *renderbuffers)

void QOpenGLFunctions_4_4_Compatibility::glGenSamplers(int count, int *samplers)

void QOpenGLFunctions_4_4_Compatibility::glGenTextures(int n, int *textures)

void QOpenGLFunctions_4_4_Compatibility::glGenTransformFeedbacks(int n, int *ids)

void QOpenGLFunctions_4_4_Compatibility::glGenVertexArrays(int n, int *arrays)

void QOpenGLFunctions_4_4_Compatibility::glGenerateMipmap(int target)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int *length, int *name)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int *length, int *name)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int *values)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName)

void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetAttachedShaders(int program, int maxCount, int *count, int *shaders)

int QOpenGLFunctions_4_4_Compatibility::glGetAttribLocation(int, const int *)

void QOpenGLFunctions_4_4_Compatibility::glGetBooleani_v(int target, int index, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetBooleanv(int pname, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetBufferParameteri64v(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetBufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetBufferPointerv(int target, int pname, void **params)

void QOpenGLFunctions_4_4_Compatibility::glGetBufferSubData(int target, int offset, int size, void *data)

void QOpenGLFunctions_4_4_Compatibility::glGetClipPlane(int plane, int *equation)

void QOpenGLFunctions_4_4_Compatibility::glGetColorTable(int target, int format, int type, void *table)

void QOpenGLFunctions_4_4_Compatibility::glGetColorTableParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetColorTableParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetCompressedTexImage(int target, int level, void *img)

void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionFilter(int target, int format, int type, void *image)

void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionParameteriv(int target, int pname, int *params)

int QOpenGLFunctions_4_4_Compatibility::glGetDebugMessageLog(int, int, int *, int *, int *, int *, int *, int *)

void QOpenGLFunctions_4_4_Compatibility::glGetDoublei_v(int target, int index, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetDoublev(int pname, int *data)

int QOpenGLFunctions_4_4_Compatibility::glGetError()

void QOpenGLFunctions_4_4_Compatibility::glGetFloati_v(int target, int index, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetFloatv(int pname, int *data)

int QOpenGLFunctions_4_4_Compatibility::glGetFragDataIndex(int, const int *)

int QOpenGLFunctions_4_4_Compatibility::glGetFragDataLocation(int, const int *)

void QOpenGLFunctions_4_4_Compatibility::glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetFramebufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetHistogram(int target, int reset, int format, int type, void *values)

void QOpenGLFunctions_4_4_Compatibility::glGetHistogramParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetHistogramParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetInteger64i_v(int target, int index, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetInteger64v(int pname, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetIntegeri_v(int target, int index, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetIntegerv(int pname, int *data)

void QOpenGLFunctions_4_4_Compatibility::glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetLightfv(int light, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetLightiv(int light, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetMapdv(int target, int query, int *v)

void QOpenGLFunctions_4_4_Compatibility::glGetMapfv(int target, int query, int *v)

void QOpenGLFunctions_4_4_Compatibility::glGetMapiv(int target, int query, int *v)

void QOpenGLFunctions_4_4_Compatibility::glGetMaterialfv(int face, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetMaterialiv(int face, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetMinmax(int target, int reset, int format, int type, void *values)

void QOpenGLFunctions_4_4_Compatibility::glGetMinmaxParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetMinmaxParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetMultisamplefv(int pname, int index, int *val)

void QOpenGLFunctions_4_4_Compatibility::glGetObjectLabel(int identifier, int name, int bufSize, int *length, int *label)

void QOpenGLFunctions_4_4_Compatibility::glGetObjectPtrLabel(const void *ptr, int bufSize, int *length, int *label)

void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapfv(int map, int *values)

void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapuiv(int map, int *values)

void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapusv(int map, int *values)

void QOpenGLFunctions_4_4_Compatibility::glGetPointerv(int pname, void **params)

void QOpenGLFunctions_4_4_Compatibility::glGetPolygonStipple(int *mask)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramBinary(int program, int bufSize, int *length, int *binaryFormat, void *binary)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramInterfaceiv(int program, int programInterface, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramPipelineInfoLog(int pipeline, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramPipelineiv(int pipeline, int pname, int *params)

int QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceIndex(int, int, const int *)

int QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceLocation(int, int, const int *)

int QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceLocationIndex(int, int, const int *)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int *length, int *name)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceiv(int program, int programInterface, int index, int propCount, const int *props, int bufSize, int *length, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramStageiv(int program, int shadertype, int pname, int *values)

void QOpenGLFunctions_4_4_Compatibility::glGetProgramiv(int program, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetQueryIndexediv(int target, int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjecti64v(int id, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectiv(int id, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectui64v(int id, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectuiv(int id, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetQueryiv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetRenderbufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterIiv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterIuiv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterfv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameteriv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetSeparableFilter(int target, int format, int type, void *row, void *column, void *span)

void QOpenGLFunctions_4_4_Compatibility::glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_4_4_Compatibility::glGetShaderPrecisionFormat(int shadertype, int precisiontype, int *range, int *precision)

void QOpenGLFunctions_4_4_Compatibility::glGetShaderSource(int shader, int bufSize, int *length, int *source)

void QOpenGLFunctions_4_4_Compatibility::glGetShaderiv(int shader, int pname, int *params)

const int *QOpenGLFunctions_4_4_Compatibility::glGetString(int)

const int *QOpenGLFunctions_4_4_Compatibility::glGetStringi(int, int)

int QOpenGLFunctions_4_4_Compatibility::glGetSubroutineIndex(int, int, const int *)

int QOpenGLFunctions_4_4_Compatibility::glGetSubroutineUniformLocation(int, int, const int *)

void QOpenGLFunctions_4_4_Compatibility::glGetSynciv(int sync, int pname, int bufSize, int *length, int *values)

void QOpenGLFunctions_4_4_Compatibility::glGetTexEnvfv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexEnviv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexGendv(int coord, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexGenfv(int coord, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexGeniv(int coord, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexImage(int target, int level, int format, int type, void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glGetTexLevelParameterfv(int target, int level, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexLevelParameteriv(int target, int level, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterIiv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterIuiv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTexParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

int QOpenGLFunctions_4_4_Compatibility::glGetUniformBlockIndex(int, const int *)

void QOpenGLFunctions_4_4_Compatibility::glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices)

int QOpenGLFunctions_4_4_Compatibility::glGetUniformLocation(int, const int *)

void QOpenGLFunctions_4_4_Compatibility::glGetUniformSubroutineuiv(int shadertype, int location, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetUniformdv(int program, int location, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetUniformfv(int program, int location, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetUniformiv(int program, int location, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetUniformuiv(int program, int location, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribIiv(int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribIuiv(int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribLdv(int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribPointerv(int index, int pname, void **pointer)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribdv(int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribfv(int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribiv(int index, int pname, int *params)

void QOpenGLFunctions_4_4_Compatibility::glHint(int target, int mode)

void QOpenGLFunctions_4_4_Compatibility::glHistogram(int target, int width, int internalformat, int sink)

void QOpenGLFunctions_4_4_Compatibility::glIndexMask(int mask)

void QOpenGLFunctions_4_4_Compatibility::glIndexPointer(int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glIndexd(int c)

void QOpenGLFunctions_4_4_Compatibility::glIndexdv(const int *c)

void QOpenGLFunctions_4_4_Compatibility::glIndexf(int c)

void QOpenGLFunctions_4_4_Compatibility::glIndexfv(const int *c)

void QOpenGLFunctions_4_4_Compatibility::glIndexi(int c)

void QOpenGLFunctions_4_4_Compatibility::glIndexiv(const int *c)

void QOpenGLFunctions_4_4_Compatibility::glIndexs(int c)

void QOpenGLFunctions_4_4_Compatibility::glIndexsv(const int *c)

void QOpenGLFunctions_4_4_Compatibility::glIndexub(int c)

void QOpenGLFunctions_4_4_Compatibility::glIndexubv(const int *c)

void QOpenGLFunctions_4_4_Compatibility::glInitNames()

void QOpenGLFunctions_4_4_Compatibility::glInterleavedArrays(int format, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glInvalidateBufferData(int buffer)

void QOpenGLFunctions_4_4_Compatibility::glInvalidateBufferSubData(int buffer, int offset, int length)

void QOpenGLFunctions_4_4_Compatibility::glInvalidateFramebuffer(int target, int numAttachments, const int *attachments)

void QOpenGLFunctions_4_4_Compatibility::glInvalidateSubFramebuffer(int target, int numAttachments, const int *attachments, int x, int y, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glInvalidateTexImage(int texture, int level)

void QOpenGLFunctions_4_4_Compatibility::glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)

int QOpenGLFunctions_4_4_Compatibility::glIsBuffer(int)

int QOpenGLFunctions_4_4_Compatibility::glIsEnabled(int)

int QOpenGLFunctions_4_4_Compatibility::glIsEnabledi(int, int)

int QOpenGLFunctions_4_4_Compatibility::glIsFramebuffer(int)

int QOpenGLFunctions_4_4_Compatibility::glIsList(int)

int QOpenGLFunctions_4_4_Compatibility::glIsProgram(int)

int QOpenGLFunctions_4_4_Compatibility::glIsProgramPipeline(int)

int QOpenGLFunctions_4_4_Compatibility::glIsQuery(int)

int QOpenGLFunctions_4_4_Compatibility::glIsRenderbuffer(int)

int QOpenGLFunctions_4_4_Compatibility::glIsSampler(int)

int QOpenGLFunctions_4_4_Compatibility::glIsShader(int)

int QOpenGLFunctions_4_4_Compatibility::glIsSync(int)

int QOpenGLFunctions_4_4_Compatibility::glIsTexture(int)

int QOpenGLFunctions_4_4_Compatibility::glIsTransformFeedback(int)

int QOpenGLFunctions_4_4_Compatibility::glIsVertexArray(int)

void QOpenGLFunctions_4_4_Compatibility::glLightModelf(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glLightModelfv(int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glLightModeli(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glLightModeliv(int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glLightf(int light, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glLightfv(int light, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glLighti(int light, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glLightiv(int light, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glLineStipple(int factor, int pattern)

void QOpenGLFunctions_4_4_Compatibility::glLineWidth(int width)

void QOpenGLFunctions_4_4_Compatibility::glLinkProgram(int program)

void QOpenGLFunctions_4_4_Compatibility::glListBase(int base)

void QOpenGLFunctions_4_4_Compatibility::glLoadIdentity()

void QOpenGLFunctions_4_4_Compatibility::glLoadMatrixd(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glLoadMatrixf(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glLoadName(int name)

void QOpenGLFunctions_4_4_Compatibility::glLoadTransposeMatrixd(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glLoadTransposeMatrixf(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glLogicOp(int opcode)

void QOpenGLFunctions_4_4_Compatibility::glMap1d(int target, int u1, int u2, int stride, int order, const int *points)

void QOpenGLFunctions_4_4_Compatibility::glMap1f(int target, int u1, int u2, int stride, int order, const int *points)

void QOpenGLFunctions_4_4_Compatibility::glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)

void QOpenGLFunctions_4_4_Compatibility::glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)

void *QOpenGLFunctions_4_4_Compatibility::glMapBuffer(int target, int access)

void *QOpenGLFunctions_4_4_Compatibility::glMapBufferRange(int target, int offset, int length, int access)

void QOpenGLFunctions_4_4_Compatibility::glMapGrid1d(int un, int u1, int u2)

void QOpenGLFunctions_4_4_Compatibility::glMapGrid1f(int un, int u1, int u2)

void QOpenGLFunctions_4_4_Compatibility::glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glMaterialf(int face, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glMaterialfv(int face, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glMateriali(int face, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glMaterialiv(int face, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glMatrixMode(int mode)

void QOpenGLFunctions_4_4_Compatibility::glMemoryBarrier(int barriers)

void QOpenGLFunctions_4_4_Compatibility::glMinSampleShading(int value)

void QOpenGLFunctions_4_4_Compatibility::glMinmax(int target, int internalformat, int sink)

void QOpenGLFunctions_4_4_Compatibility::glMultMatrixd(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glMultMatrixf(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glMultTransposeMatrixd(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glMultTransposeMatrixf(const int *m)

void QOpenGLFunctions_4_4_Compatibility::glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)

void QOpenGLFunctions_4_4_Compatibility::glMultiDrawArraysIndirect(int mode, const void *indirect, int drawcount, int stride)

void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElements(int mode, const int *count, int type, const void *const *indices, int drawcount)

void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const void *const *indices, int drawcount, const int *basevertex)

void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElementsIndirect(int mode, int type, const void *indirect, int drawcount, int stride)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1d(int target, int s)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1dv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1f(int target, int s)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1fv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1i(int target, int s)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1iv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1s(int target, int s)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1sv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2d(int target, int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2dv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2f(int target, int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2fv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2i(int target, int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2iv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2s(int target, int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2sv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3d(int target, int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3dv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3f(int target, int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3fv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3i(int target, int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3iv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3s(int target, int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3sv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4d(int target, int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4dv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4f(int target, int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4fv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4i(int target, int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4iv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4s(int target, int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4sv(int target, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP1ui(int texture, int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP1uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP2ui(int texture, int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP2uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP3ui(int texture, int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP3uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP4ui(int texture, int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP4uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glNewList(int list, int mode)

void QOpenGLFunctions_4_4_Compatibility::glNormal3b(int nx, int ny, int nz)

void QOpenGLFunctions_4_4_Compatibility::glNormal3bv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glNormal3d(int nx, int ny, int nz)

void QOpenGLFunctions_4_4_Compatibility::glNormal3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glNormal3f(int nx, int ny, int nz)

void QOpenGLFunctions_4_4_Compatibility::glNormal3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glNormal3i(int nx, int ny, int nz)

void QOpenGLFunctions_4_4_Compatibility::glNormal3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glNormal3s(int nx, int ny, int nz)

void QOpenGLFunctions_4_4_Compatibility::glNormal3sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glNormalP3ui(int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glNormalP3uiv(int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glNormalPointer(int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glObjectLabel(int identifier, int name, int length, const int *label)

void QOpenGLFunctions_4_4_Compatibility::glObjectPtrLabel(const void *ptr, int length, const int *label)

void QOpenGLFunctions_4_4_Compatibility::glOrtho(int left, int right, int bottom, int top, int zNear, int zFar)

void QOpenGLFunctions_4_4_Compatibility::glPassThrough(int token)

void QOpenGLFunctions_4_4_Compatibility::glPatchParameterfv(int pname, const int *values)

void QOpenGLFunctions_4_4_Compatibility::glPatchParameteri(int pname, int value)

void QOpenGLFunctions_4_4_Compatibility::glPauseTransformFeedback()

void QOpenGLFunctions_4_4_Compatibility::glPixelMapfv(int map, int mapsize, const int *values)

void QOpenGLFunctions_4_4_Compatibility::glPixelMapuiv(int map, int mapsize, const int *values)

void QOpenGLFunctions_4_4_Compatibility::glPixelMapusv(int map, int mapsize, const int *values)

void QOpenGLFunctions_4_4_Compatibility::glPixelStoref(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glPixelStorei(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glPixelTransferf(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glPixelTransferi(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glPixelZoom(int xfactor, int yfactor)

void QOpenGLFunctions_4_4_Compatibility::glPointParameterf(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glPointParameterfv(int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glPointParameteri(int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glPointParameteriv(int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glPointSize(int size)

void QOpenGLFunctions_4_4_Compatibility::glPolygonMode(int face, int mode)

void QOpenGLFunctions_4_4_Compatibility::glPolygonOffset(int factor, int units)

void QOpenGLFunctions_4_4_Compatibility::glPolygonStipple(const int *mask)

void QOpenGLFunctions_4_4_Compatibility::glPopAttrib()

void QOpenGLFunctions_4_4_Compatibility::glPopClientAttrib()

void QOpenGLFunctions_4_4_Compatibility::glPopDebugGroup()

void QOpenGLFunctions_4_4_Compatibility::glPopMatrix()

void QOpenGLFunctions_4_4_Compatibility::glPopName()

void QOpenGLFunctions_4_4_Compatibility::glPrimitiveRestartIndex(int index)

void QOpenGLFunctions_4_4_Compatibility::glPrioritizeTextures(int n, const int *textures, const int *priorities)

void QOpenGLFunctions_4_4_Compatibility::glProgramBinary(int program, int binaryFormat, const void *binary, int length)

void QOpenGLFunctions_4_4_Compatibility::glProgramParameteri(int program, int pname, int value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1d(int program, int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1f(int program, int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1i(int program, int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1ui(int program, int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2d(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2f(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2i(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2ui(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3d(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3f(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3i(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3ui(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4d(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4f(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glProvokingVertex(int mode)

void QOpenGLFunctions_4_4_Compatibility::glPushAttrib(int mask)

void QOpenGLFunctions_4_4_Compatibility::glPushClientAttrib(int mask)

void QOpenGLFunctions_4_4_Compatibility::glPushDebugGroup(int source, int id, int length, const int *message)

void QOpenGLFunctions_4_4_Compatibility::glPushMatrix()

void QOpenGLFunctions_4_4_Compatibility::glPushName(int name)

void QOpenGLFunctions_4_4_Compatibility::glQueryCounter(int id, int target)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2d(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2f(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2i(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2s(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos2sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3d(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3f(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3i(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3s(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos3sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4d(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4f(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4i(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4s(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glRasterPos4sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glReadBuffer(int src)

void QOpenGLFunctions_4_4_Compatibility::glReadPixels(int x, int y, int width, int height, int format, int type, void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glRectd(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_4_4_Compatibility::glRectdv(const int *v1, const int *v2)

void QOpenGLFunctions_4_4_Compatibility::glRectf(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_4_4_Compatibility::glRectfv(const int *v1, const int *v2)

void QOpenGLFunctions_4_4_Compatibility::glRecti(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_4_4_Compatibility::glRectiv(const int *v1, const int *v2)

void QOpenGLFunctions_4_4_Compatibility::glRects(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_4_4_Compatibility::glRectsv(const int *v1, const int *v2)

void QOpenGLFunctions_4_4_Compatibility::glReleaseShaderCompiler()

int QOpenGLFunctions_4_4_Compatibility::glRenderMode(int)

void QOpenGLFunctions_4_4_Compatibility::glRenderbufferStorage(int target, int internalformat, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glResetHistogram(int target)

void QOpenGLFunctions_4_4_Compatibility::glResetMinmax(int target)

void QOpenGLFunctions_4_4_Compatibility::glResumeTransformFeedback()

void QOpenGLFunctions_4_4_Compatibility::glRotated(int angle, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glRotatef(int angle, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glSampleCoverage(int value, int invert)

void QOpenGLFunctions_4_4_Compatibility::glSampleMaski(int maskNumber, int mask)

void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterIiv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterIuiv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterf(int sampler, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterfv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_4_Compatibility::glSamplerParameteri(int sampler, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glSamplerParameteriv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_4_Compatibility::glScaled(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glScalef(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glScissor(int x, int y, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glScissorArrayv(int first, int count, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glScissorIndexed(int index, int left, int bottom, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glScissorIndexedv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3b(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3bv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3d(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3f(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3i(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3s(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ub(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ubv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ui(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3uiv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3us(int red, int green, int blue)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3usv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorP3ui(int type, int color)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorP3uiv(int type, const int *color)

void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorPointer(int size, int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glSelectBuffer(int size, int *buffer)

void QOpenGLFunctions_4_4_Compatibility::glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, const void *row, const void *column)

void QOpenGLFunctions_4_4_Compatibility::glShadeModel(int mode)

void QOpenGLFunctions_4_4_Compatibility::glShaderBinary(int count, const int *shaders, int binaryformat, const void *binary, int length)

void QOpenGLFunctions_4_4_Compatibility::glShaderSource(int shader, int count, const int *const *string, const int *length)

void QOpenGLFunctions_4_4_Compatibility::glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)

void QOpenGLFunctions_4_4_Compatibility::glStencilFunc(int func, int ref, int mask)

void QOpenGLFunctions_4_4_Compatibility::glStencilFuncSeparate(int face, int func, int ref, int mask)

void QOpenGLFunctions_4_4_Compatibility::glStencilMask(int mask)

void QOpenGLFunctions_4_4_Compatibility::glStencilMaskSeparate(int face, int mask)

void QOpenGLFunctions_4_4_Compatibility::glStencilOp(int fail, int zfail, int zpass)

void QOpenGLFunctions_4_4_Compatibility::glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

void QOpenGLFunctions_4_4_Compatibility::glTexBuffer(int target, int internalformat, int buffer)

void QOpenGLFunctions_4_4_Compatibility::glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1d(int s)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1f(int s)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1i(int s)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1s(int s)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord1sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2d(int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2f(int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2i(int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2s(int s, int t)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord2sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3d(int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3f(int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3i(int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3s(int s, int t, int r)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord3sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4d(int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4f(int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4i(int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4s(int s, int t, int r, int q)

void QOpenGLFunctions_4_4_Compatibility::glTexCoord4sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP1ui(int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP1uiv(int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP2ui(int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP2uiv(int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP3ui(int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP3uiv(int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP4ui(int type, int coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordP4uiv(int type, const int *coords)

void QOpenGLFunctions_4_4_Compatibility::glTexCoordPointer(int size, int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glTexEnvf(int target, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexEnvfv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexEnvi(int target, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexEnviv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexGend(int coord, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexGendv(int coord, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexGenf(int coord, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexGenfv(int coord, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexGeni(int coord, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexGeniv(int coord, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)

void QOpenGLFunctions_4_4_Compatibility::glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)

void QOpenGLFunctions_4_4_Compatibility::glTexParameterIiv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexParameterIuiv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexParameterf(int target, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexParameteri(int target, int pname, int param)

void QOpenGLFunctions_4_4_Compatibility::glTexParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_4_4_Compatibility::glTexStorage1D(int target, int levels, int internalformat, int width)

void QOpenGLFunctions_4_4_Compatibility::glTexStorage2D(int target, int levels, int internalformat, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)

void QOpenGLFunctions_4_4_Compatibility::glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)

void QOpenGLFunctions_4_4_Compatibility::glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)

void QOpenGLFunctions_4_4_Compatibility::glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const void *pixels)

void QOpenGLFunctions_4_4_Compatibility::glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)

void QOpenGLFunctions_4_4_Compatibility::glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode)

void QOpenGLFunctions_4_4_Compatibility::glTranslated(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glTranslatef(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glUniform1d(int location, int x)

void QOpenGLFunctions_4_4_Compatibility::glUniform1dv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform1f(int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glUniform1fv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform1i(int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glUniform1iv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform1ui(int location, int v0)

void QOpenGLFunctions_4_4_Compatibility::glUniform1uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform2d(int location, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glUniform2dv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform2f(int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glUniform2fv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform2i(int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glUniform2iv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform2ui(int location, int v0, int v1)

void QOpenGLFunctions_4_4_Compatibility::glUniform2uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform3d(int location, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glUniform3dv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform3f(int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glUniform3fv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform3i(int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glUniform3iv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform3ui(int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_4_Compatibility::glUniform3uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform4d(int location, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glUniform4dv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform4f(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glUniform4fv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform4i(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glUniform4iv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniform4ui(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_4_Compatibility::glUniform4uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x3dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x4dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x2dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x4dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x2dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x3dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glUniformSubroutinesuiv(int shadertype, int count, const int *indices)

int QOpenGLFunctions_4_4_Compatibility::glUnmapBuffer(int)

void QOpenGLFunctions_4_4_Compatibility::glUseProgram(int program)

void QOpenGLFunctions_4_4_Compatibility::glUseProgramStages(int pipeline, int stages, int program)

void QOpenGLFunctions_4_4_Compatibility::glValidateProgram(int program)

void QOpenGLFunctions_4_4_Compatibility::glValidateProgramPipeline(int pipeline)

void QOpenGLFunctions_4_4_Compatibility::glVertex2d(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertex2dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex2f(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertex2fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex2i(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertex2iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex2s(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertex2sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex3d(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertex3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex3f(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertex3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex3i(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertex3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex3s(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertex3sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex4d(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertex4dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex4f(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertex4fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex4i(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertex4iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertex4s(int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertex4sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1d(int index, int x)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1f(int index, int x)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1fv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1s(int index, int x)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1sv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2d(int index, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2f(int index, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2fv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2s(int index, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2sv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3d(int index, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3f(int index, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3fv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3s(int index, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3sv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nbv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Niv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nsv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nub(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nubv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nuiv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nusv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4bv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4d(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4f(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4fv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4iv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4s(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4sv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4ubv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4uiv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4usv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribBinding(int attribindex, int bindingindex)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribDivisor(int index, int divisor)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1i(int index, int x)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1iv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1ui(int index, int x)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1uiv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2i(int index, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2iv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2ui(int index, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2uiv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3i(int index, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3iv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3ui(int index, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3uiv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4bv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4i(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4iv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4sv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4ubv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4ui(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4uiv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4usv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribIPointer(int index, int size, int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL1d(int index, int x)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL1dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL2d(int index, int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL2dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL3d(int index, int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL3dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL4d(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL4dv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribLPointer(int index, int size, int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP1ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP1uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP2ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP2uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP3ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP3uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP4ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP4uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glVertexBindingDivisor(int bindingindex, int divisor)

void QOpenGLFunctions_4_4_Compatibility::glVertexP2ui(int type, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexP2uiv(int type, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexP3ui(int type, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexP3uiv(int type, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexP4ui(int type, int value)

void QOpenGLFunctions_4_4_Compatibility::glVertexP4uiv(int type, const int *value)

void QOpenGLFunctions_4_4_Compatibility::glVertexPointer(int size, int type, int stride, const void *pointer)

void QOpenGLFunctions_4_4_Compatibility::glViewport(int x, int y, int width, int height)

void QOpenGLFunctions_4_4_Compatibility::glViewportArrayv(int first, int count, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glViewportIndexedf(int index, int x, int y, int w, int h)

void QOpenGLFunctions_4_4_Compatibility::glViewportIndexedfv(int index, const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWaitSync(int sync, int flags, int timeout)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2d(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2f(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2i(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2s(int x, int y)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos2sv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3d(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3dv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3f(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3fv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3i(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3iv(const int *v)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3s(int x, int y, int z)

void QOpenGLFunctions_4_4_Compatibility::glWindowPos3sv(const int *v)

bool QOpenGLFunctions_4_4_Compatibility::initializeOpenGLFunctions()