main.qml Example File

tableview/gameoflife/main.qml

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  import QtQuick 2.12
  import QtQuick.Window 2.3
  import QtQuick.Controls 2.2
  import QtQuick.Layouts 1.3
  import GameOfLifeModel 1.0

  ApplicationWindow {
      id: root
      visible: true
      width: 760
      height: 810
      minimumWidth: 475
      minimumHeight: 300

      color: "#09102B"
      title: qsTr("Conway’s Game of Life")

      TableView {
          id: tableView
          anchors.fill: parent

          rowSpacing: 1
          columnSpacing: 1

          ScrollBar.horizontal: ScrollBar {}
          ScrollBar.vertical: ScrollBar {}

          delegate: Rectangle {
              id: cell
              implicitWidth: 15
              implicitHeight: 15

              color: model.value ? "#f3f3f4" : "#b5b7bf"

              MouseArea {
                  anchors.fill: parent
                  onClicked: model.value = !model.value
              }
          }

          model: GameOfLifeModel {
              id: gameOfLifeModel
          }

          contentX: (contentWidth - width) / 2;
          contentY: (contentHeight - height) / 2;
      }

      footer: Rectangle {
          signal nextStep

          id: footer
          height: 50
          color: "#F3F3F4"

          RowLayout {
              anchors.centerIn: parent

              Button {
                  text: qsTr("Next")
                  onClicked: gameOfLifeModel.nextStep()
              }

              Item {
                  width: 50
              }

              Slider {
                  id: slider
                  x: 245
                  y: 17
                  from: 0
                  to: 1
                  value: 0.9
              }

              Button {
                  text: timer.running ? "❙❙" : "▶️"
                  onClicked: timer.running = !timer.running
              }
          }

          Timer {
              id: timer
              interval: 1000 - (980 * slider.value)
              running: true
              repeat: true

              onTriggered: gameOfLifeModel.nextStep()
          }
      }

      Component.onCompleted: {
          gameOfLifeModel.loadFile(":/gosperglidergun.cells");
      }
  }